//===== iRO 11.1 //[Training Grounds Entrance] npc "new_zone01" "Bulletin Board" HIDDEN_NPC 66 114 4 0 0 OnClick: dialog "^FF0000=================================^000000" dialog "^FF0000 ^000000 ^E40CAA[Welcome] ^CC0000Welcome ^FF9000to ^7FFF00the ^00FF00Novice ^00FFFFTraining ^0000FFGround ^E40CAA [Welcome] ^FF0000^000000" dialog "^FF0000=================================^000000" close return npc "new_zone01" "Guard#nv1" 8W_SOLDIER 144 116 2 0 0 OnClick: dialog "[Training Grounds Guard]" dialog "Good day! Please come in~ Welcome to the Novice Training Grounds!" dialog "When you enter the castle, you will first come to the Novice Training Ground." dialog "This is where you learn about gameplay, monsters, and the world of Rune-Midgard!" close return npc "new_zone01" "Guard#nv2" 8W_SOLDIER 144 107 2 0 0 OnClick: dialog "[Training Grounds Guard]" if lot[1 2] dialog "Come in! Welcome to the Novice Training Grounds!" dialog "In here, you can prepare yourself for your coming adventures in the world of Ragnarok!" else dialog "Go! Newbie! Go! I encourage you to take the challenge for a bright future!" endif close return // Receptionist npc "new_zone02" "Receptionist#nv1" 4_M_04 100 29 4 0 0 OnClick: dialog "[Training Grounds Receptionist]" dialog "Welcome!" dialog "You are at the entrance" dialog "of the ^3355FFTraining Grounds^000000." wait dialog "[Training Grounds Receptionist]" dialog "If you're new to the Ragnarok world," dialog "please choose the "^3355FFTraining Grounds Introduction^000000" dialog "menu for more information." while(1) wait choose menu "Apply for training." "Direct access to Ragnarok Frontier." "^3355FFTraining Grounds Introduction.^000000" "I need a moment to think." case 1 dialog "[Training Grounds Receptionist]" dialog "Thank you for applying for Novice training. For detailed information of each training course, please inquire the Guides for assistance." wait if v[nov_get_item01] == 0 setitem nov_get_item01 1 getgold 5000 dialog "[Training Grounds Receptionist]" dialog "When you have questions about the training course process, please feel free to ask any of the Tutors." dialog "You will now be transferred" dialog "to the Training Grounds." wait endif moveto "new_zone02" 100 70 exitwhile break case 2 setitem nov_3_merchant 0 setitem nov_1st_cos 0 setitem nov_2nd_cos 0 setitem nov_3_swordman 0 setitem nov_3_archer 0 setitem nov_3_thief 0 setitem nov_3_magician 0 setitem nov_3_acolyte 0 setitem nov_3_merchant 0 checkpoint "prt_in" 111 72 dialog "[Training Grounds Receptionist]" dialog "I understand. Please do your" dialog "best, and I wish you the best of luck!" close setitem nov_1st_cos 0 setitem nov_2nd_cos 0 setitem nov_3_swordman 0 setitem nov_3_archer 0 setitem nov_3_thief 0 setitem nov_3_magician 0 setitem nov_3_acolyte 0 setitem nov_3_merchant 0 moveto "prt_in" 111 72 exitwhile break case 3 dialog "[Training Grounds Receptionist]" dialog "These training grounds are provided to new players by the Rune-Midgard Kingdom's Board of Education. They are for learning gameplay and basic information about Rune-Midgard." wait dialog "[Training Grounds Receptionist]" dialog "The training course is organized into two parts: the Basic Knowledge classes, and Field Combat training." wait dialog "[Training Grounds Receptionist]" dialog "Through the first course, players will learn the basic knowledge required for a smoother gaming experience." wait dialog "[Training Grounds Receptionist]" dialog "In Field Combat Training," dialog "players will engage in battle with weak monsters so they can learn the basics of fighting." wait dialog "[Training Grounds Receptionist]" dialog "During this battle practice," dialog "players will gain more necessary experience before they enter the real world." wait dialog "[Training Grounds Receptionist]" dialog "At the end of the training, we will provide an introduction to the 1st Job Classes. This will help players decide which job class is best for them." wait dialog "[Training Grounds Receptionist]" dialog "If you wish to participate in the training grounds, please choose '^3355FFApply for training^000000' in the menu." wait dialog "[Training Grounds Receptionist]" dialog "Otherwise, if you want to skip the basic training and immediately enter the world of Ragnarok Frontier, please choose '^3355FFDirect access to Ragnarok Frontier^000000.'" break case 4 dialog "[Training Grounds Receptionist]" dialog "I understand." dialog "Please, take your time." close exitwhile break endchoose endwhile return //--Novice Training Grounds update ------------------------------------------ //-------------------------------------------------------part.1 MiMiR----------- //----------First NPC --------------------nov_1st_cos variouble used-------------- npc "new_zone01" "Shion" 4_F_JOB_HUNTER 53 114 4 0 0 OnClick: var name = PcName if ((v[nov_get_item04] > 9) | (v[nov_get_item05] > 9)) dialog "[Shion]" dialog "Hm...?" dialog "What are you still doing here?" dialog "Oh, you used a ^3355FFButterfly Wing^000000, didn't you?" wait dialog "[Shion]" dialog "No, no, no~" dialog "You're supposed to use the Butterfly Wing when you want to go to a town ^666666after^000000 completing your training here, alright?" wait dialog "[Shion]" dialog "Now, let me send you back to the Training Grounds." close moveto "new_zone02" 99 99 return elseif (v[nov_1st_cos] > 2) dialog "[Shion]" dialog "The Training Grounds" dialog "are just past the" dialog "bridge to your right." wait dialog "[Shion]" dialog "You'll be going through" dialog "some classes, and you" dialog "won't regret it." dialog "Now, go for it!" close elseif (v[nov_1st_cos] == 2) dialog "[Shion]" dialog "Hey..." dialog "You little rascal!" wait dialog "[Shion]" dialog "Wait..." dialog "Calm down Shion." dialog "You're a professional" dialog "trainer! Don't get all" dialog "upset at a Novice!" wait dialog "[Shion]" dialog "Go and cross the bridge to the right, right now! ^666666*Ahem*^000000 You'll see a castle, and inside you can meet all sorts of tutors to help you." wait dialog "[Shion]" dialog "If you can't see the entrance, just change your in-game camera angle by holding down the ^3355FFright mouse button^000000 and dragging your mouse across the screen. Easy, right?" wait dialog "[Shion]" dialog "To reset your camera angle," dialog "just double-click the right mouse button. Okay then, take care!" wait dialog "[Shion]" dialog "Oh, and before you leave," dialog "learn how to treat a lady nice, okay? Then they might give you gifts like this!" setitem nov_1st_cos 3 getexp 9 close elseif (v[nov_1st_cos] == 1) dialog "[Shion]" dialog "Huh...?" dialog "Why are you still here?" dialog "^666666*Sigh...*^000000" wait dialog "[Shion]" dialog "Hey, when you enter the Training Grounds, you'll learn all sorts of things that will help you play the game. You'll even have the chance to get zeny and other rewards." wait dialog "[Shion]" dialog "You can even gain experience like this!" setitem nov_1st_cos 3 getexp 9 wait dialog "[Shion]" dialog "Everything you'll learn here in the Training Grounds will benefit your gameplay. So just think positive, okay?" close else dialog "[Shion]" dialog "Hello there~" dialog "Welcome to the" dialog "Training Grounds!" wait dialog "[Shion]" dialog "Let's see." dialog "Your name is..." dialog "" + name + "." wait dialog "[Shion]" dialog "My name is Shion." dialog "Yes, this is the first time we've met, of course. Hahahaha~!" wait dialog "[Shion]" dialog "Now that we've met, is there anything I can help you with?" dialog "I'm here for your questions~" wait choose menu "Where should I go?" "About Basic Interfaces." "Who the crap are you?" case 1 dialog "[Shion]" dialog "Do you see the bridge to your" dialog "right? Just cross the bridge and you'll arrive at a castle. All you have to do is walk inside!" wait dialog "[Shion]" dialog "The entrance of the castle" dialog "is a ^4D4DFFspinning white light^000000. These portals are what allow you to move from one map to another." wait dialog "[Shion]" dialog "Do you know how to move?" dialog "Left click on a spot, and you'll walk over to that spot. Piece of cake, huh?" wait dialog "[Shion]" dialog "So go for it!" dialog "Basically, you must enter the castle in order to start your adventures." wait dialog "[Shion]" dialog "There are soldiers" dialog "at the entrance, so don't" dialog "worry about getting lost." dialog "Take care now~!" setitem nov_1st_cos 1 close break case 2 dialog "[Shion]" dialog "Basic Interfaces..." dialog "Do you know what Click, Double-click and Drag mean?" wait dialog "[Shion]" dialog "When you press the" dialog "left mouse button once," dialog "that is a click. When you press the mouse button twice in a row, that's a double-click." wait dialog "[Shion]" dialog "Dragging is when you move your mouse while holding down the" dialog "mouse button after clicking on something." wait dialog "[Shion]" dialog "Before we start talking about" dialog "the Basic Interfaces, you should remember these terms, just because we'll be using them frequently." wait dialog "[Shion]" dialog "Inside the castle, there is a Basic Interfaces Tutor who can teach you the basics more clearly, okay? Enter the castle to start your training." wait dialog "[Shion]" dialog "The entrance" dialog "of the castle is" dialog "a ^4D4DFFspinning white light^000000." wait dialog "[Shion]" dialog "There are soldiers" dialog "at the entrance, so don't" dialog "worry about getting lost." dialog "Take care now~!" setitem nov_1st_cos 1 close break case 3 dialog "[Shion]" dialog "Me? I'm Shion!" dialog "But that's a rude way of asking! I'm volunteering my time and effort here, so you've got to show me a little bit of respect at least!" setitem nov_1st_cos 2 close break endchoose endif return /-----Trainer 1 ---Interfaces course---------Kris----------------------------- npc "new_zone02" "Interfaces Tutor" 4_M_CRU 99 105 3 0 0 OnClick: var name = PcName if ((v[nov_get_item02] > 9) & (v[nov_get_item03] > 9) & (v[nov_get_item04] > 9)) dialog "[Kris]" dialog "You've completed all the essential courses. Have you spoken to the assistant tutors already? The field combat training will be your next course. Would you like to proceed?" wait choose menu "Sure!" "No, I'll come back later." "Send me to a town!" case 1 dialog "[Kris]" dialog "Your next course is Field Combat training. Please listen carefully to your next trainer, and I hope you pass the course. Godspeed." close moveto "new_zone02" 28 178 return break case 2 dialog "[Kris]" dialog "Alright then. In the meantime, you might want to speak to the assistant tutors, as the basic information taught in the essential courses may not be enough for new adventurers." wait dialog "[Kris]" dialog "Feel free to come back any time when you need my assistance." close break case 3 dialog "[Kris]" dialog "So, would you like to be sent to a town? If you're confident that you've learned enough, head over to your right and speak to the ^3355FFKafra Employee^000000." wait dialog "[Kris]" dialog "The Kafra Services are very convenient once you get out into the real world. Their Teleport Service can be used to travel from town to town, and you can keep your items safe in the Kafra Storage." // The Kafra information shouldn't be buried like this. Being told 'talk to the Kafra' doesn't matter much when you don't know why you're being sent. I'm editing the Kafra NPC itself, but thoughts? wait dialog "[Kris]" dialog "We may never meet again, but I hope you grow stronger and become a great adventurer. Godspeed." close break endchoose elseif (v[nov_get_item02] < 10) dialog "[Kris]" dialog "Hello, may I see your" dialog "proof of registration?" wait if (v[treasure_alb] > 0) dialog "[Kris]" dialog "Ah, " + name + ", you've applied for an old training course that we no longer provide for our trainees. Let me issue a new proof of registration for you." setitem treasure_alb 0 setitem nov_1_2_cos_c 0 setitem nov_1st_cos 0 setitem nov_3_merchant 0 setitem nov_3_acolyte 0 setitem nov_3_magician 0 setitem nov_3_archer 0 endif wait dialog "[Kris]" dialog "Okay, now" dialog "you're ready to go." dialog "In my class, I teach the" dialog "use of the most basic" dialog "interfaces." wait dialog "[Kris]" dialog ""+ name +"," dialog "would you like to learn" dialog "more about the interface" dialog "fundamentals?" wait choose menu "Yes." "Nah, I'm a pro~" "Cancel." case 1 dialog "[Kris]" dialog "First, it's possible to move every interface window on your screen by dragging the window. Just click on the window, hold down the mouse button and move your mouse." wait dialog "[Kris]" dialog "Now, let me explain each interface window according to their default positions on your screen." wait dialog "[Kris]" dialog "At the upper left side of your screen, you will see a window with your character name and level. This is the ^3355FFBasic Information Window^000000." wait dialog "[Kris]" if v[VAR_CLEVEL] < 8 dialog "Let me give you" dialog "some experience points." dialog "Keep an eye on your Basic Info Window and observe the change in your Base Level experience gauge." wait dialog "[Kris]" dialog "Did you see...?" dialog "As you gain experience," dialog "the experience gauge fills up." dialog "Once it is 100 % full, you gain an experience level, and the gauge is reset to 0." if v[VAR_CLEVEL] == 1 setitem nov_get_item02 10 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_get_item02 10 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_get_item02 10 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_get_item02 10 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_get_item02 10 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_get_item02 10 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_get_item02 10 getexp 155 endif else dialog "But..." dialog "I guess you're already familiar with the Base Level experience gauge." endif wait dialog "[Kris]" dialog "At the bottom of the Basic Info Window, you will see two different experience gauge bars. The top bar is for your current Base Level, and the bottom one displays experience for your current Job Level." wait dialog "[Kris]" dialog "When the Job Level" dialog "Experience bar is filled, you will earn a Job Level, and a ^3355FFSkill Point^000000." dialog "Skill Points are spent to learn skills for your character. Skills will be very useful in your adventures." wait dialog "[Kris]" dialog "On the right side of the Basic Info window, you will see various Menu buttons." wait dialog "[Kris]" dialog "Clicking these Menu buttons will open other Interface Windows, such as the Inventory Window or Party Window." wait dialog "[Kris]" dialog "Now..." dialog "The ^3355FFChat Window^000000 is" dialog "located at the bottom" dialog "of your screen." wait dialog "[Kris]" dialog "At the bottom right of the Chat Window, you should see 2 blue buttons. The left button allows you to change your chatting options." wait dialog "[Kris]" dialog "The '^3355FFSend to All^000000' option" dialog "allows you to chat with" dialog "everyone on your screen." wait dialog "[Kris]" dialog "The '^3355FFSend to Party^000000' and '^3355FFSend to Guild^000000' options allows you to send messages only to your party or guild, regardless of how far away they are." wait dialog "[Kris]" dialog "You can drag up the Scroll Bar" dialog "on the right side of the Chat Window to review a conversation, and drag it down again to see new messages. Since the Chat Window is always active, you won't have any problem communicating with other players." wait dialog "[Kris]" dialog "Now, one of the most important interfaces is the ^3355FFMini-Map^000000, located at the upper-right of your screen." wait dialog "[Kris]" dialog "The red dots on the Mini-Map indicate locations of ^3355FFWarp Portals^000000 which connect to different maps." wait dialog "[Kris]" dialog "If you've joined a party or a guild, the Mini-Map will also show you the location of your party or guild members if they are on the same map." wait dialog "[Kris]" dialog "Please click the Menu buttons" dialog "on the right side of your Basic Info window and familiarize yourself with the other interfaces." wait dialog "[Kris]" dialog "Well, that was my brief overview on in-game interfaces. It might seem like a lot of information now, but it will soon become second nature." if v[VAR_JOBLEVEL] < 7 wait dialog "[Kris]" dialog "Let me give you a little bit of Job experience points. Open your Skill Window and distribute your Skill Points into ^3355FFBasic Skills^000000." if v[VAR_JOBLEVEL] == 1 setitem nov_get_item02 11 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item02 11 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item02 11 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item02 11 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item02 11 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item02 11 getJexp 151 endif else dialog "[Kris]" dialog "Your Job Level is much higher than I had expected. You must already know the basic information by now." endif wait dialog "[Kris]" dialog "Now, why don't you speak to Edwin? He will teach you more about the basic use of Skills. Ah, and let me give you a small present: a Tattered Novice Ninja Suit!" setitem nov_get_item02 12 getitem Novice_Plate 1 close break case 2 dialog "[Kris]" dialog "Let me guide you" dialog "to the Field Combat" dialog "Training Course." dialog "You can come back any time if you feel that you need a review." close moveto "new_zone02" 28 178 return break case 3 Emotion "Interfaces Tutor" ET_PROFUSELY_SWAT break endchoose elseif (v[nov_get_item03] < 10) dialog "[Kris]" dialog "How may I help you?" dialog "Can I see your proof of registration?" wait dialog "[Kris]" dialog "It seems that you haven't attended the Skill Information class yet. Please talk to a tutor to the very left of this room to attend his class." wait choose menu "Thank you!" "I'm tired of classes~" "Cancel" case 1 dialog "[Kris]" dialog "When you attend the Skill Information class, you'll gain a better understanding of the use of skills." wait dialog "[Kris]" dialog "Since the use of skills is integral to survival in Rune-Midgard, I strongly suggest that you attend the class. Come, I shall guide you there." close moveto "new_zone02" 84 107 return break case 2 dialog "[Kris]" dialog "I see. In that case, you must be ready for the Field Combat Training Course. Shall I send you there right away?" wait choose menu "No! W-wait!" "Please do~!" case 1 dialog "[Kris]" dialog "...?!" dialog "O...kay then." dialog "Please come back" dialog "when you're ready." close break case 2 dialog "[Kris]" dialog "Godspeed," dialog "young Novice." close moveto "new_zone02" 28 178 return break endchoose break case 3 Emotion "Interfaces Tutor" ET_PROFUSELY_SWAT break endchoose elseif (v[nov_get_item04] < 10) dialog "[Kris]" dialog "How may I help you?" dialog "Can I see your proof of registration?" wait dialog "[Kris]" dialog "It looks like you still haven't attended the Item Information class yet. Please speak to the tutor to the very right of this room to attend her class." wait choose menu "Thank you." "I'm tired of classes~" "Cancel" case 1 dialog "[Kris]" dialog "The Item Information class is very useful for you. It will teach you the use of your Hotkeys and Hotkey bars for skills and items. Come, let me guide you there." close moveto "new_zone02" 115 107 return break case 2 dialog "[Kris]" dialog "I see. In that case, you must be ready for the Field Combat Training Course. Shall I send you there right away?" wait choose menu "No! W-wait!" "Please do~!" case 1 dialog "[Kris]" dialog "...?!" dialog "O...kay then." dialog "Please come back" dialog "when you're ready." close break case 2 dialog "[Kris]" dialog "Godspeed," dialog "young Novice." close moveto "new_zone02" 28 178 return break endchoose break case 3 Emotion "Interfaces Tutor" ET_PROFUSELY_SWAT break endchoose else dialog "[Kris]" dialog "Hello, may I see your" dialog "proof of registration?" if (v[treasure_alb] > 0) wait dialog "[Kris]" dialog "Ah, " + name + ", you've applied for an old training course that we no longer provide for our trainees. Let me issue a new proof of registration for you." setitem treasure_alb 0 setitem nov_1_2_cos_c 0 setitem nov_1st_cos 0 setitem nov_3_merchant 0 setitem nov_3_acolyte 0 setitem nov_3_magician 0 setitem nov_3_archer 0 endif wait dialog "[Kris]" dialog "Okay, now" dialog "you're ready to go." dialog "In my class, I teach the" dialog "use of the most basic" dialog "interfaces." wait dialog "[Kris]" dialog ""+ name +"," dialog "would you like to learn" dialog "more about interface" dialog "fundamentals?" wait choose menu "Yes." "Nah, I'm a pro~" "Cancel." case 1 dialog "[Kris]" dialog "First, it's possible to move every interface window on your screen by dragging the window. Just click on the window, hold down the mouse button and move your mouse." wait dialog "[Kris]" dialog "Now, let me explain each interface window according to their default positions on your screen." wait dialog "[Kris]" dialog "At the upper left side of your screen, you will see a window with your character name and level. This is the ^3355FFBasic Information Window^000000." wait dialog "[Kris]" if v[VAR_CLEVEL] < 8 dialog "Let me give you" dialog "some experience points." dialog "Keep an eye on your Basic Info Window and observe the change in your Base Level experience gauge." wait dialog "[Kris]" dialog "Did you see...?" dialog "As you gain experience," dialog "the experience gauge fills up." dialog "Once it is 100 % full, you gain an experience level, and the gauge is reset to 0." if v[VAR_CLEVEL] == 1 setitem nov_get_item02 10 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_get_item02 10 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_get_item02 10 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_get_item02 10 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_get_item02 10 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_get_item02 10 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_get_item02 10 getexp 155 endif else dialog "But..." dialog "I guess you're already familiar with the Base Level experience gauge." endif wait dialog "[Kris]" dialog "At the bottom of the Basic Info Window, you will see two different experience gauge bars. The top bar is for your current Base Level, and the bottom one displays experience for your current Job Level." wait dialog "[Kris]" dialog "When the Job Level" dialog "Experience bar is filled, you will earn a Job Level, and a ^3355FFSkill Point^000000. Skill Points are spent to learn skills for your character." wait dialog "[Kris]" dialog "On the right side" dialog "of the Basic Info window," dialog "you will see various" dialog "Menu buttons." wait dialog "[Kris]" dialog "Clicking these Menu buttons will open other Interface Windows, such as the Inventory Window" dialog "or Party Window." wait dialog "[Kris]" dialog "Now..." dialog "The ^3355FFChat Window^000000 is" dialog "located at the bottom" dialog "of your screen." wait dialog "[Kris]" dialog "At the bottom right of the Chat Window, you should see 2 blue buttons. The left button allows you to change your chatting options." wait dialog "[Kris]" dialog "The '^3355FFSend to All^000000' option" dialog "allows you to chat with" dialog "everyone on your screen." wait dialog "[Kris]" dialog "The '^3355FFSend to Party^000000' and '^3355FFSend to Guild^000000' options allow you to send messages to members of your party or guild, regardless of how far away they are." wait dialog "[Kris]" dialog "You can drag up the Scroll Bar" dialog "on the right side of the Chat Window to review a conversation, and drag it down to see new messages. Since the Chat Window is always active, you won't have any problem communicating with other players." wait dialog "[Kris]" dialog "Now, one of the most important interfaces is the ^3355FFMini-Map^000000, located at the upper-right of your screen." wait dialog "[Kris]" dialog "The red dots on the Mini-Map indicate locations of ^3355FFWarp Portals^000000 which connect to different maps." wait dialog "[Kris]" dialog "If you've joined a party or a guild, the Mini-Map will also show you the location of your party or guild members if they are on the same map." wait dialog "[Kris]" dialog "Please click the Menu buttons" dialog "on the right side of your Basic Info window and familiarize yourself with the other interfaces." wait dialog "[Kris]" dialog "Well, that was my brief overview of in-game interfaces. It might seem like a lot of information now, but it will soon become second nature." if v[VAR_JOBLEVEL] < 7 wait dialog "[Kris]" dialog "Let me give you a little bit of Job experience points. Open your Skill Window and distribute your Skill Points into ^3355FFBasic Skills^000000." if v[VAR_JOBLEVEL] == 1 setitem nov_get_item02 11 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item02 11 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item02 11 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item02 11 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item02 11 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item02 11 getJexp 151 endif else dialog "[Kris]" dialog "Your Job Level is much higher than I had expected. You must already know the basic information by now." endif wait dialog "[Kris]" dialog "Now, why don't you speak to Edwin? He will teach you more about the basic use of Skills. Ah, and let me give you a small present: a Tattered Novice Ninja Suit!" setitem nov_get_item02 12 getitem Novice_Plate 1 close break case 2 dialog "[Kris]" dialog "Let me guide you" dialog "to the Field Combat" dialog "Training Course." dialog "You can come back any time if you feel that you need a review." close moveto "new_zone02" 28 178 return break case 3 Emotion "Interfaces Tutor" ET_PROFUSELY_SWAT break endchoose endif return //--------essential class 2 ----- skill ---------- Cecil - nov_get_item03--------- npc "new_zone02" "Skill Tutor" 4_M_MONK 83 111 3 0 0 OnClick: var name = PcName if ((v[nov_get_item02] > 9) & (v[nov_get_item03] > 9) & (v[nov_get_item04] > 9)) dialog "[Cecil]" dialog "Huh...?" dialog "Did you need more help?" dialog "I see that you've completed all the essential courses. Did you speak to the assistant tutors too?" wait choose menu "Send me to the next course!" "Assistant tutors?" "Take me to a town!" case 1 dialog "[Cecil]" dialog "Ah! Right, right." dialog "You've got to take on the Field Combat Training Course sometime, I suppose." wait dialog "[Cecil]" dialog "Man, I'm so jealous of the instructors in the Field Combat Training Course. Teaching basic information is just soooo not as cool as beating stuff up." wait dialog "[Cecil]" dialog "Ah, right." dialog "Field Combat." dialog "I'm sending you now." dialog "Good luck, kid!" close moveto "new_zone02" 28 178 return break case 2 dialog "[Cecil]" dialog "You know about the assistant tutors, don't you?" wait dialog "[Cecil]" dialog "Listen. The three tutors in this room only teach the most basic information about Ragnarok Frontier. The courses are meant to be passed quickly and to give you a basic understanding of how to play." wait dialog "[Cecil]" dialog "But most people would benefit from more detailed information." wait dialog "[Cecil]" dialog "If you're completely new to Ragnarok, it couldn't hurt to attend the classes held by the assistant tutors in the rooms either side of me at least once." wait dialog "[Cecil]" dialog "A guy named Leo Handerson seems to know a lot about skills, so I think his knowledge would be useful to you. Go through the warp to the right to find him." close break case 3 dialog "[Cecil]" dialog "A town...?" dialog "What do I look like, your own personal Peco Peco?" wait dialog "[Cecil]" dialog "That's right, you might be too young to know about that. Listen, if you want to move to a town, speak to the Kafra Lady to the right of the Items Instructor, okay?" close break endchoose elseif (v[nov_get_item03] < 10) dialog "[Cecil]" dialog "" + name + "?" dialog "Heh, I like your name!" if (v[treasure_alb] > 0) dialog "By the way, your proof of registration has expired, so let me give you a new one." dialog "Let me give you a new one." setitem treasure_alb 0 setitem nov_1_2_cos_c 0 setitem nov_1st_cos 0 setitem nov_3_merchant 0 setitem nov_3_acolyte 0 setitem nov_3_magician 0 setitem nov_3_archer 0 endif dialog "Then, shall we begin the class?" wait choose menu "What do you teach?" "I want Field Combat Training now!" "Cancel" case 1 dialog "[Cecil]" dialog "I live for power" dialog "and die for power!" dialog "I shall teach you" dialog "my famous fatal blow!" wait dialog "[Cecil]" dialog "I'm just pulling your chain!" dialog "I actually teach you how to use your skills. I still live for power, though." wait dialog "[Cecil]" dialog "In your Basic Info Window, click the ^3355FFSkill^000000 button to open your Skill Window. You can also press the '^3355FFAlt^000000' and '^3355FFS^000000' keys at the same time." wait dialog "[Cecil]" dialog "When your" dialog "Skill Window is open," dialog "you'll see an icon labeled" dialog "'^3355FFBasic Skill^000000.'" if v[VAR_JOBLEVEL] < 7 wait dialog "[Cecil]" dialog "Now, at the bottom of the Skill Window, the number of remaining Skill Points that you have is displayed." wait dialog "[Cecil]" dialog "Open your Skill Window ('Alt' and 'S'). dialog "When your Skill Window is open, you may press '^3355FFCtrl^000000'and+ '^3355FFS^000000' or click on the minimise button in the upper-right corner of the window to switch between the Detailed and Job Tree views." wait dialog "[Cecil]" dialog "If you have the Job Tree view, click on the Basic Skill icon directly." dialog "If you have the Detailed view, click the '^3355FFLv Up^000000' button next to the Basic Skill icon to allocate a Skill Point to your Basic Skills. In either case, press the Apply button to permanently allocate the skill point." if v[VAR_JOBLEVEL] == 1 setitem nov_get_item03 10 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item03 10 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item03 10 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item03 10 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item03 10 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item03 10 getJexp 151 endif else wait dialog "[Cecil]" dialog "Huh. Actually, your Job Level is higher that I thought. I guess you already know the basics of assigning and using skills." endif wait dialog "[Cecil]" dialog "So did you distribute the skill points to your Basic Skills? You'll need to master the Basic Skills eventually, so it's a good idea." wait dialog "[Cecil]" dialog "For more detailed information on skills, go speak to Leo Handerson, one of the assistant tutors." wait dialog "[Cecil]" dialog "Oh, I almost forgot!" dialog "Let me teach you the ^3355FFFirst Aid^000000 skill. This skill will help you out a lot when you're in danger." wait dialog "^3355FFYou have learned" dialog "the ^4A708BFirst Aid^3355FF skill.^000000" EventAddSkill NV_FIRSTAID 1 setitem skill_nov 3 setitem nov_get_item03 11 wait if v[VAR_JOBLEVEL] < 7 dialog "^3355FFYou have gained a small" dialog "amount of Job experience.^000000" if v[VAR_JOBLEVEL] == 1 setitem nov_get_item03 12 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item03 12 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item03 12 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item03 12 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item03 12 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item03 12 getJexp 151 endif endif wait dialog "[Cecil]" dialog "Now, open your Skill Window" dialog "and check if you have the ^3355FFFirst Aid^000000 skill icon. To use it, you need to double-click that skill icon." dialog "Now, try it!" hpdrain 50 wait dialog "[Cecil]" dialog "Active skills, like First Aid, require a certain amount of SP to use them. The First Aid skill is useful for Novices, since it refills a little bit of HP." wait dialog "[Cecil]" dialog "You've been" dialog "a good student," dialog "so let me reward you!" if v[VAR_CLEVEL] < 8 dialog "Behold: bonus experience!" if v[VAR_CLEVEL] == 1 setitem nov_get_item03 13 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_get_item03 13 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_get_item03 13 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_get_item03 13 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_get_item03 13 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_get_item03 13 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_get_item03 13 getexp 155 endif else wait dialog "[Cecil]" dialog "Oh wait. You're much higher in level than I thought. Still, I'm proud of you!" endif wait dialog "[Cecil]" dialog "Well, that's it for the fundamentals. If you want a more comprehensive lesson, you gotta speak to the assistant tutors." wait choose menu "Okay." "Send me to Field Combat Training, now!" "Cancel" case 1 dialog "[Cecil]" dialog "Everyone in the" dialog "Training Grounds is" dialog "more than willing to" dialog "help you. Good luck!" close break case 2 dialog "[Cecil]" dialog "Heh heh~!" dialog "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!" close moveto "new_zone02" 28 178 return break case 3 Emotion "Skill Tutor" ET_HUK break endchoose break case 2 dialog "[Cecil]" dialog "Heh heh~!" dialog "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!" close moveto "new_zone02" 28 178 return break case 3 Emotion "Skill Tutor" ET_HUK break endchoose elseif (v[nov_get_item02] < 10) dialog "[Cecil]" dialog "So how may" dialog "I help you?" dialog "Whoa, you haven't attended the Basic Interface class yet? Oh well, I know that class is kinda boring~" wait choose menu "Oh, I better take that class." "Send me to Field Combat Training." "Cancel" case 1 dialog "[Cecil]" dialog "Yeah, that's a good idea. After all, you'll gain experience and items while you take that class. The Interfaces Tutor is in the center of this room. Go for it~" close break case 2 dialog "[Cecil]" dialog "Heh heh~!" dialog "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!" close moveto "new_zone02" 28 178 return break case 3 Emotion "Skill Tutor" ET_HUK break endchoose elseif (v[nov_get_item04] < 10) dialog "[Cecil]" dialog "So how may" dialog "I help you?" dialog "Whoa, you haven't attended the Item Information class yet? Oh well, I know that class is kinda boring~" wait choose menu "Oh, I better take that class." "Send me to Field Combat Training." "Cancel" case 1 dialog "[Cecil]" dialog "Yeah, that's a good idea. After all, you'll gain experience and items while you take that class. The Item Tutor is on the far right side of this room. Go for it~" close break case 2 dialog "[Cecil]" dialog "Heh heh~!" dialog "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!" close moveto "new_zone02" 28 178 return break case 3 Emotion "Skill Tutor" ET_HUK break endchoose else dialog "[Cecil]" dialog "" + name + "?" dialog "Heh, I like your name!" if (v[treasure_alb] > 0) dialog "By the way, your proof of registration has expired, so let me give you a new one." dialog "Let me give you a new one." setitem treasure_alb 0 setitem nov_1_2_cos_c 0 setitem nov_1st_cos 0 setitem nov_3_merchant 0 setitem nov_3_acolyte 0 setitem nov_3_magician 0 setitem nov_3_archer 0 endif dialog "Then, shall we begin the class?" wait choose menu "What do you teach?" "I want Field Combat Training now!" "Cancel" case 1 dialog "[Cecil]" dialog "I live for power" dialog "and die for power!" dialog "I shall teach you" dialog "my famous fatal blow!" wait dialog "[Cecil]" dialog "I'm just pulling your chain!" dialog "I actually teach you how to use your skills. I still live for power, though." wait dialog "[Cecil]" dialog "In your Basic Info Window, click the ^3355FFSkill^000000 button to open your Skill Window. You can also press the '^3355FFAlt^000000' and '^3355FFS^000000' keys at the same time." wait dialog "[Cecil]" dialog "When your" dialog "Skill Window is open," dialog "you'll see an icon labeled" dialog "'^3355FFBasic Skill^000000.'" if v[VAR_JOBLEVEL] < 7 wait dialog "[Cecil]" dialog "Now, at the bottom of the Skill Window, the number of remaining Skill Points that you have is displayed." dialog "When your Skill Window is open, you may press '^3355FFCtrl^000000'and+ '^3355FFS^000000' or click on the minimise button in the upper-right corner of the window to switch between the Detailed and Job Tree views." wait dialog "[Cecil]" dialog "If you have the Job Tree view, click on the Basic Skill icon directly to assign a point." dialog "If you have the Detailed view, click the '^3355FFLv Up^000000' button next to the Basic Skill icon to allocate a Skill Point to your Basic Skills. Either way, press the Apply button to permanently allocate the skill point." if v[VAR_JOBLEVEL] == 1 setitem nov_get_item03 10 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item03 10 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item03 10 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item03 10 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item03 10 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item03 10 getJexp 151 endif else wait dialog "[Cecil]" dialog "Huh. Actually, your Job Level is higher that I thought. I guess you already know the basics about skills then." endif wait dialog "[Cecil]" dialog "So did you distribute the skill points to your Basic Skills? You'll need to master the Basic Skills eventually, so it's a good idea." wait dialog "[Cecil]" dialog "For more detailed information on skills, go speak to Leo Handerson, one of the assistant tutors." wait dialog "[Cecil]" dialog "Oh, I almost forgot!" dialog "Let me teach you the ^3355FFFirst Aid^000000 skill. This skill will help you out a lot when you're in danger." wait dialog "^3355FFYou have learned" dialog "the ^4A708BFirst Aid^3355FF skill.^000000" EventAddSkill NV_FIRSTAID 1 setitem skill_nov 3 setitem nov_get_item03 11 wait if v[VAR_JOBLEVEL] < 7 dialog "^3355FFYou have gained a small" dialog "amount of Job experience.^000000" if v[VAR_JOBLEVEL] == 1 setitem nov_get_item03 12 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item03 12 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item03 12 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item03 12 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item03 12 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item03 12 getJexp 151 endif endif wait dialog "[Cecil]" dialog "Now, open your Skill Window" dialog "and check if you have the ^3355FFFirst Aid^000000 skill icon. To use it, you need to double-click that skill icon." dialog "Now, try it!" hpdrain 50 wait dialog "[Cecil]" dialog "Active skills, like First Aid, require a certain amount of SP to use them. The First Aid skill is useful for Novices, since it refills a little bit of HP." wait dialog "[Cecil]" dialog "You've been" dialog "a good student," dialog "so let me reward you!" if v[VAR_CLEVEL] < 8 dialog "Behold: bonus experience!" if v[VAR_CLEVEL] == 1 setitem nov_get_item03 13 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_get_item03 13 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_get_item03 13 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_get_item03 13 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_get_item03 13 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_get_item03 13 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_get_item03 13 getexp 155 endif else wait dialog "[Cecil]" dialog "Oh wait. You're much higher in level than I thought. Still, I'm proud of you!" endif wait dialog "[Cecil]" dialog "Well, that's it for the essential fundamentals. If you want a more comprehensive lesson, you gotta speak to the assistant tutors." wait choose menu "Okay." "Send me to Field Combat Training, now!" "Cancel" case 1 dialog "[Cecil]" dialog "Everyone in the" dialog "Training Grounds is" dialog "more than willing to" dialog "help you. Good luck!" close break case 2 dialog "[Cecil]" dialog "Heh heh~!" dialog "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!" close moveto "new_zone02" 28 178 return break case 3 Emotion "Skill Tutor" ET_HUK break endchoose break case 2 dialog "[Cecil]" dialog "Heh heh~!" dialog "Alright, practice makes perfect! Let me send you to the guys at Field Combat Training. Take care!" close moveto "new_zone02" 28 178 return break case 3 Emotion "Skill Tutor" ET_HUK break endchoose endif return //--------essential 3 ----- item ------- Alice- nov_get_item04---------- npc "new_zone02" "Item Tutor" 4_F_JOB_BLACKSMITH 115 111 3 0 0 OnClick: var name = PcName if ((v[nov_get_item02] > 9) & (v[nov_get_item03] > 9) & (v[nov_get_item04] > 9)) dialog "[Alice]" dialog "Huh...?" dialog "Do you need help looking for someone? You seem to have completed all of the essential courses. Where do you need to go?" wait choose menu "I'm not sure~!" "Send me to a town." "Cancel" case 1 dialog "[Alice]" dialog "Hmm..." dialog "You've learned everything else," dialog "so I guess the only thing left is Field Combat Training. Did you want to attend that class now?" wait choose menu "Yes." "Oh, w-wait." case 1 dialog "[Alice]" dialog "Make sure you keep the items I've given you handy, and that you equip all of your armor and weapons, alright? Now, take care." close moveto "new_zone02" 28 178 return break case 2 dialog "[Alice]" dialog "Okay, no problem." dialog "Come to me when you" dialog "need any help." close break endchoose break case 2 dialog "[Alice]" dialog "Ah, I see." dialog "If you want to move to a town, the Kafra Lady to the right of me will teleport you. Take care now~" close break case 3 dialog "[Alice]" dialog "Hmpf...!" close break endchoose elseif (v[nov_get_item04] < 10) dialog "[Alice]" dialog "^666666*Yawn~*^000000" dialog "This is so boring." dialog "Oh! Hello, you're new here." if (v[treasure_alb] > 0) dialog "Ooh, your proof of registration was expired. But that's okay, I'll just give you a new one! There you go." setitem treasure_alb 0 setitem nov_1_2_cos_c 0 setitem nov_1st_cos 0 setitem nov_3_merchant 0 setitem nov_3_acolyte 0 setitem nov_3_magician 0 setitem nov_3_archer 0 endif dialog "So, have you come to attend" dialog "my Item Information class?" wait choose menu "Yes!" "No, thanks." "How do I get to a town?" case 1 dialog "[Alice]" dialog "Don't worry, it'll be short." dialog "Open your Inventory Window" dialog "through either the '^3355FFitems^000000' button in the Basic Info window, or by pressing the '^3355FFAlt^000000' and '^3355FFE^000000' keys at the same time." wait dialog "[Alice]" dialog "In the Inventory Window, you'll see 3 tabs labeled ^3355FFitem^000000, ^3355FFequip^000000 and ^3355FFetc^000000. Items that can be consumed are under the ^4A708Bitem^000000 tab." wait dialog "[Alice]" dialog "Now, would you click the ^4A708Bitem^000000 tab in the Inventory Window? I just gave you a Novice Potion. You can drink it by double-clicking it. Go ahead, try it!" setitem nov_get_item04 10 getitem Novice_Potion 1 hpdrain 50 wait dialog "[Alice]" if v[Novice_Potion] < 1 if v[VAR_CLEVEL] < 8 dialog "Nice~!" dialog "And here's" dialog "a little reward" dialog "just for listening." if v[VAR_CLEVEL] == 1 setitem nov_get_item04 11 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_get_item04 11 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_get_item04 11 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_get_item04 11 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_get_item04 11 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_get_item04 11 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_get_item04 11 getexp 155 endif else dialog "Good job! I'd reward you with some more experience if your level weren't already this high." endif else dialog "Um..." dialog "Well, you can drink" dialog "it later I guess." endif wait dialog "[Alice]" dialog "Let me explain about" dialog "items in the ^4A708Bequip^000000 tab" dialog "of the Inventory Window." wait dialog "[Alice]" dialog "When you click on the ^4A708Bequip^000000 tab, you can view every item in your inventory that you can equip. Let me give you some equipment so that you can try them on." wait dialog "[Alice]" dialog "Got them? Good." dialog "Now, double-click" dialog "on the Novice Slippers" dialog "I just gave you to" dialog "put them on." setitem nov_get_item04 12 getitem Novice_Hood 1 getitem Novice_Boots 1 getitem Novice_Egg_Cap 1 wait var mango = GetEquipCount Novice_Boots dialog "[Alice]" if mango > 0 if v[VAR_CLEVEL] < 8 dialog "Hooray~!" dialog "You did it!" dialog "You deserve a reward!" if v[VAR_CLEVEL] == 1 setitem nov_get_item04 13 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_get_item04 13 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_get_item04 13 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_get_item04 13 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_get_item04 13 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_get_item04 13 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_get_item04 13 getexp 155 endif else dialog "Good job! I'd reward you with some more experience if your level weren't already this high." endif else dialog "Er..." dialog "You've got to" dialog "double-click" dialog "equipment to" dialog "wear it. Just" dialog "remember that, okay?" endif wait dialog "[Alice]" dialog "Would you" dialog "press the '^3355FFF12^000000' key?" dialog "This will summon your" dialog "Hotkey bar on your screen." wait dialog "[Alice]" dialog "There are three hotkey bars. Press F12 to cycle between them." dialog "Return to the first hotkey bar with the number 1 on the right side. This is your default." wait dialog "[Alice]" dialog "You can assign hotkeys to your items, skills and equipment using the Hotkey bar. Just drag skill icons from the Skill Window or items from the Inventory Window into the Hotkey bar." wait dialog "[Alice]" dialog "The Hotkeys are '^3355FFF1^000000' to '^3355FFF9^000000.'" dialog "If you have attended the Skill Class, you must have been given the First Aid skill. Drag and drop the First Aid skill icon into the Hotkey bar." wait dialog "[Alice]" dialog "For your information, only" dialog "active skills can be assigned to a Hotkey and dragged to the Hotkey bar. Active Skills have colored, square shaped icons that can be double-clicked and used." wait dialog "[Alice]" dialog "Passive Skills, such as the aptly named 'Basic Skill,' cannot be dragged into the Hotkey bar because Passive Skills are always in effect and don't need to be activated." if v[VAR_JOBLEVEL] < 7 if v[VAR_JOBLEVEL] == 1 setitem nov_get_item04 14 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item04 14 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item04 14 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item04 14 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item04 14 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item04 14 getJexp 151 endif endif wait dialog "[Alice]" dialog "Well, that's it!" dialog "Let me supply you with some items" dialog "that will help you during the Field Combat Training." wait dialog "[Alice]" dialog "However, ^ff0000do not use the Fly Wing or Butterfly Wing^000000 in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?" setitem nov_get_item04 15 getitem Wing_Of_Fly 10 getitem Wing_Of_Butterfly 2 getitem Novice_Potion 50 wait dialog "[Alice]" dialog "And lastly..." if v[VAR_JOBLEVEL] < 7 dialog "I will give" dialog "you some Job experience!" if v[VAR_JOBLEVEL] == 1 setitem nov_get_item04 16 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item04 16 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item04 16 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item04 16 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item04 16 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item04 16 getJexp 151 endif else dialog "I was gonna give you some job experience points, but I think you have enough job experience for now." endif wait choose menu "Now what?" "Send me to the actual fighting class!" "Cancel" case 1 dialog "[Alice]" dialog "Why don't you walk around" dialog "and talk to other tutors if you haven't already?" wait dialog "[Alice]" dialog "Everyone in this training grounds is more than willing to help you." dialog "Maybe you can venture around" dialog "this area if you're bored." wait dialog "[Alice]" dialog "The assistant tutors in the room to the right possess useful knowledge. There are also a few interesting places hidden within this area. Good luck!" close break case 2 dialog "[Alice]" dialog "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers." wait dialog "[Alice]" dialog "After all..." dialog "When you're fighting monsters, it's a matter of life and death! Alright then, take care~" close moveto "new_zone02" 28 178 return break case 3 dialog "[Alice]" dialog "Hmpf!" close break endchoose break case 2 dialog "[Alice]" dialog "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand." wait choose menu "No, no! Send me to the actual fight class!" "Oh, wait!" case 1 dialog "[Alice]" dialog "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers." wait dialog "[Alice]" dialog "After all..." dialog "When you're fighting monsters, it's a matter of life and death! Alright then, take care~" close moveto "new_zone02" 28 178 return break case 2 dialog "[Alice]" dialog "Now, that's a good decision. You won't get many chances to get free experience and items in the future. You better make the most of this opportunity while you can!" close break endchoose break case 3 dialog "[Alice]" dialog "If you want to go to a town, ask the Kafra Employee to the right. Alright then, take care~" close break endchoose elseif (v[nov_get_item02] < 10) dialog "[Alice]" dialog "So how may" dialog "I help you?" dialog "Hmm, it seems that you haven't attended the Basic Interfaces class yet. Would you like to attend that class first?" wait choose menu "I am going to attend that class." "Send me to Field Combat Training." "Cancel" case 1 dialog "[Cecil]" dialog "Excellent~" dialog "You'll learn some essential stuff and gain experience and items while you take that class. The tutor for Basic Interfaces is in the center of this room. Now, go for it~" close break case 2 dialog "[Alice]" dialog "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand." wait choose menu "I want Field Combat Training~!" "Oh, wait!" case 1 dialog "[Alice]" dialog "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers." wait dialog "[Alice]" dialog "After all..." dialog "When you're fighting monsters, it's a matter of life and death! Alright then, take care~" close moveto "new_zone02" 28 178 return break case 2 dialog "[Alice]" dialog "Now, that's a good decision. You won't get many chances to get free experience and items in the future. You better make the most of this opportunity while you can!" close break endchoose break case 3 dialog "[Alice]" dialog "If you want to go to a town, ask the Kafra Employee to the right. Alright then, take care~" close break endchoose elseif (v[nov_get_item03] < 10) dialog "[Alice]" dialog "So how may" dialog "I help you?" dialog "It looks like you still haven't attended the ^4d4dffthe Skill information class^000000 yet. Would you like to attend that class first?" wait choose menu "I'll attend that class." "Send me to Field Combat Training." "Cancel" case 1 dialog "[Alice]" dialog "Now, that's a good idea. Please talk to Cecil, the tutor at the far left side of this room, okay?" close moveto "new_zone02" 84 107 return break case 2 dialog "[Alice]" dialog "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand." wait choose menu "I want Field Combat Training~!" "Oh, wait!" case 1 dialog "[Alice]" dialog "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers." wait dialog "[Alice]" dialog "After all..." dialog "When you're fighting monsters, it's a matter of life and death! Alright then, take care~" close moveto "new_zone02" 28 178 return break case 2 dialog "[Alice]" dialog "Now, that's a good decision. You won't have many chances to get free experience and items in the future. You better make the most of this opportunity while you can!" close break endchoose break case 3 dialog "[Alice]" dialog "If you want to go to a town, ask the Kafra Employee to the right. Alright then, take care~" close break endchoose else dialog "[Alice]" dialog "^666666*Yawn~*^000000" dialog "This is so boring." dialog "Oh! Hello, you're new here." if (v[treasure_alb] > 0) dialog "Ooh, your proof of registration was expired. But that's okay, I'll just give you a new one! There you go." setitem treasure_alb 0 setitem nov_1_2_cos_c 0 setitem nov_1st_cos 0 setitem nov_3_merchant 0 setitem nov_3_acolyte 0 setitem nov_3_magician 0 setitem nov_3_archer 0 endif dialog "So, have you come to attend" dialog "my Item Information class?" wait choose menu "Yes!" "I want Field Combat Training!" "How do I get to a town?" case 1 dialog "[Alice]" dialog "Don't worry, it'll be short." dialog "Open your Inventory Window" dialog "through either the '^3355FFitems^000000' button in the Basic Info window, or by pressing the '^3355FFAlt^000000' and '^3355FFE^000000' keys at the same time." wait dialog "[Alice]" dialog "In the Inventory Window, you'll see 3 tabs labeled ^3355FFitem^000000, ^3355FFequip^000000 and ^3355FFetc^000000. Items that can be consumed are under the ^4A708Bitem^000000 tab." wait dialog "[Alice]" dialog "Now, would you click the ^4A708Bitem^000000 tab in the Inventory Window? I just gave you a Novice Potion. You can drink it by double-clicking it. Go ahead, try it!" setitem nov_get_item04 10 getitem Novice_Potion 1 hpdrain 50 wait dialog "[Alice]" if v[Novice_Potion] < 1 if v[VAR_CLEVEL] < 8 dialog "Nice~!" dialog "And here's" dialog "a little reward" dialog "just for listening." if v[VAR_CLEVEL] == 1 setitem nov_get_item04 11 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_get_item04 11 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_get_item04 11 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_get_item04 11 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_get_item04 11 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_get_item04 11 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_get_item04 11 getexp 155 endif else dialog "Good job! I'd reward you with some more experience if your level weren't already this high." endif else dialog "Um..." dialog "Well, you can drink" dialog "it later I guess." endif wait dialog "[Alice]" dialog "Let me explain about" dialog "items in the ^4A708Bequip^000000 tab" dialog "of the Inventory Window." wait dialog "[Alice]" dialog "When you click on the ^4A708Bequip^000000 tab, you can view every item in your inventory that you can equip. Let me give you some equipment so that you can try them on." wait dialog "[Alice]" dialog "Got them? Good." dialog "Now, double-click" dialog "on the Novice Slippers" dialog "I just gave you to" dialog "put them on." setitem nov_get_item04 12 getitem Novice_Hood 1 getitem Novice_Boots 1 getitem Novice_Egg_Cap 1 wait var mango = GetEquipCount Novice_Boots dialog "[Alice]" if mango > 0 if v[VAR_CLEVEL] < 8 dialog "Hooray~!" dialog "You did it!" dialog "You deserve a reward!" if v[VAR_CLEVEL] == 1 setitem nov_get_item04 13 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_get_item04 13 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_get_item04 13 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_get_item04 13 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_get_item04 13 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_get_item04 13 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_get_item04 13 getexp 155 endif else dialog "Good job! I'd reward you with some more experience if your level weren't already this high." endif else dialog "Er..." dialog "You've got to" dialog "double-click" dialog "equipment to" dialog "wear it. Just" dialog "remember that, okay?" endif wait dialog "[Alice]" dialog "Would you" dialog "press the '^3355FFF12^000000' key?" dialog "This will summon your" dialog "Hotkey bar on your screen." wait dialog "[Alice]" dialog "You can assign hotkeys to your items, skills and equipment using the Hotkey bar. Just drag skill icons from the Skill Window or items from the Inventory Window into the Hotkey bar." wait dialog "[Alice]" dialog "The Hotkeys are '^3355FFF1^000000' to '^3355FFF9^000000.'" dialog "If you have attended the Skill Class, you must have been given the First Aid skill. Drag and drop the First Aid skill icon into the Hotkey bar." wait dialog "[Alice]" dialog "For your information, only" dialog "active skills, like First Aid, can be assigned to a Hotkey and dragged to the Hotkey bar. Active Skills have colored, square shaped icons that can be double-clicked and used." wait dialog "[Alice]" dialog "Passive Skills, such as the aptly named 'Basic Skill,' cannot be dragged into the Hotkey bar because Passive Skills are always in effect and don't need to be activated." if v[VAR_JOBLEVEL] < 7 if v[VAR_JOBLEVEL] == 1 setitem nov_get_item04 14 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item04 14 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item04 14 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item04 14 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item04 14 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item04 14 getJexp 151 endif endif wait dialog "[Alice]" dialog "Well, that's it!" dialog "Let me supply you with some items" dialog "that will help you during the Field Combat Training." wait dialog "[Alice]" dialog "However, ^ff0000do not use the Fly Wing or Butterfly Wing^000000 in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?" setitem nov_get_item04 15 getitem Wing_Of_Fly 10 getitem Wing_Of_Butterfly 2 getitem Novice_Potion 50 wait dialog "[Alice]" dialog "And lastly..." if v[VAR_JOBLEVEL] < 7 dialog "I will give" dialog "you some Job experience!" if v[VAR_JOBLEVEL] == 1 setitem nov_get_item04 16 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_get_item04 16 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_get_item04 16 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_get_item04 16 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_get_item04 16 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_get_item04 16 getJexp 151 endif else dialog "I was gonna give you some job experience points, but I think you have enough job experience for now." endif wait choose menu "Now what?" "Send me to the actual fighting class!" "Cancel" case 1 dialog "[Alice]" dialog "Why don't you walk around" dialog "and talk to other tutors if you haven't already?" wait dialog "[Alice]" dialog "Everyone in this training grounds is more than willing to help you." dialog "Maybe you can venture around" dialog "this area if you're bored." wait dialog "[Alice]" dialog "The assistant tutors in the room to the right possess useful knowledge. There are also a few interesting places hidden within this area. Good luck!" close break case 2 dialog "[Alice]" dialog "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers." wait dialog "[Alice]" dialog "After all..." dialog "When you're fighting monsters, it's a matter of life and death! Alright then, take care~" close moveto "new_zone02" 28 178 return break case 3 dialog "[Alice]" dialog "Hmpf!" close break endchoose break case 2 dialog "[Alice]" dialog "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand." wait choose menu "Send me to the actual fight class!" "Oh, wait!" case 1 dialog "[Alice]" dialog "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers." wait dialog "[Alice]" dialog "After all..." dialog "When you're fighting monsters, it's a matter of life and death! Alright then, take care~" close moveto "new_zone02" 28 178 return break case 2 dialog "[Alice]" dialog "Now, that's a good decision. You won't get any many chances to get free stuff and experience in the future. You better make the most of this opportunity while you can!" close break endchoose break case 3 dialog "[Alice]" dialog "If you want to go to a town, ask the Kafra Employee to the right. Alright then, take care~" close break endchoose endif return // dialog "���̻�����ĥ�ȱ������̻�����ĥ" //=========Information Kafra====================== npc "new_zone02" "Kafra Employee#nv1" 4_F_KAFRA1 118 108 3 0 0 OnClick: dialog "[Kafra Employee]" dialog "Welcome to the" dialog "Kafra Corporation." dialog "The Kafra services are" dialog "always by your side." if (v[treasure_alb] > 0) setitem treasure_alb 0 setitem nov_1_2_cos_c 0 setitem nov_1st_cos 0 setitem nov_3_merchant 0 setitem nov_3_acolyte 0 setitem nov_3_magician 0 setitem nov_3_archer 0 endif wait dialog "[Kafra Employee]" dialog "I've been dispatched from Kafra Corporation Headquarters to assist new players such as yourself." wait dialog "[Kafra Employee]" dialog "Please, take heed!" dialog "If you move to a town" dialog "^4d4dffyou will be unable to return to the Training Grounds ever again^000000." wait choose menu "Teleport Service" "About Kafra services" case 1 if ((v[nov_get_item02] < 10) & (v[nov_get_item03] < 10) & (v[nov_get_item04] < 10)) dialog "[Kafra Employee]" dialog "I see, you must want to teleport to a town in Rune-Midgard immediately. First, let me briefly tell you about the different towns and cities in Ragnarok so you don't get lost!" wait dialog "[Kafra Employee]" dialog "Prontera is the capital of the Rune-Midgard kingdom, and its satellite, Izlude, is close by. Prontera is useful for its tool shop and convenient weapons and armour dealers." wait dialog "[Kafra Employee]" dialog "^996633Morroc^000000 is a desert town. It's where you can change your job to the Thief and Assassin classes." wait dialog "[Kafra Employee]" dialog "^006600Payon^000000 is in the mountains, and is famous for its Archer Village, where Novices can change their jobs to Archers." wait dialog "[Kafra Employee]" dialog "The city of magic, ^993300Geffen^000000, is where people go to become Mages and Wizards." wait dialog "[Kafra Employee]" dialog "^003399Alberta^000000, the port city, is where the Merchant Guild is located. You must also go to Alberta if you wish to travel by sea." wait dialog "[Kafra Employee]" dialog "Please choose" dialog "your destination." wait choose menu "Prontera" "Morroc" "Payon" "Alberta" "Geffen" case 1 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Prontera." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Novice_Potion 100 getitem Novice_Knife 1 getitem Novice_Boots 1 getitem Novice_Hood 1 getitem Novice_Plate 1 getitem Novice_Guard 1 getitem Wing_Of_Fly 10 getitem Wing_Of_Butterfly 2 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "prt_in" 111 72 moveto "prt_in" 111 72 return break case 2 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Morroc." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Novice_Potion 100 getitem Novice_Knife 1 getitem Novice_Boots 1 getitem Novice_Hood 1 getitem Novice_Plate 1 getitem Novice_Guard 1 getitem Wing_Of_Fly 10 getitem Wing_Of_Butterfly 2 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "morocc" 150 99 moveto "morocc" 155 110 return break case 3 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Payon." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Novice_Potion 100 getitem Novice_Knife 1 getitem Novice_Boots 1 getitem Novice_Hood 1 getitem Novice_Plate 1 getitem Novice_Guard 1 getitem Wing_Of_Fly 10 getitem Wing_Of_Butterfly 2 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "payon" 70 100 moveto "payon" 166 67 return break case 4 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Alberta." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Novice_Potion 100 getitem Novice_Knife 1 getitem Novice_Boots 1 getitem Novice_Hood 1 getitem Novice_Plate 1 getitem Novice_Guard 1 getitem Wing_Of_Fly 10 getitem Wing_Of_Butterfly 2 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "alberta" 30 232 moveto "alberta" 114 58 return break case 5 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Geffen." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Novice_Potion 100 getitem Novice_Knife 1 getitem Novice_Boots 1 getitem Novice_Hood 1 getitem Novice_Plate 1 getitem Novice_Guard 1 getitem Wing_Of_Fly 10 getitem Wing_Of_Butterfly 2 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "geffen" 119 37 moveto "geffen" 122 65 return break endchoose else choose menu "Field Combat Course" "Prontera" "Morroc" "Payon" "Alberta" "Geffen" case 1 dialog "[Kafra Employee]" dialog "Thank you, let" dialog "me send you to the" dialog "Field Combat Training Course." close moveto "new_zone02" 28 178 return break case 2 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Prontera." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "prt_in" 111 72 moveto "prt_in" 111 72 return break case 3 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Morroc." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "morocc" 150 99 moveto "morocc" 155 110 return break case 4 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Payon." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "payon" 70 100 moveto "payon" 166 67 return break case 5 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Alberta." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "alberta" 30 232 moveto "alberta" 114 58 return break case 6 dialog "[Kafra Employee]" dialog "You have decided" dialog "to go to Geffen." dialog "May God be with you." close if (v[nov_get_item05] < 11) setitem nov_get_item05 11 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 endif checkpoint "geffen" 119 37 moveto "geffen" 122 65 return break endchoose endif break case 2 dialog "[Kafra Employee]" dialog "Let me introduce you" dialog "to the Kafra Services." dialog "In the menu, please choose" dialog "the service you'd like to" dialog "learn more about." wait while(1) choose menu "Save service" "Storage service" "Teleport service" "Cart rental service" "Cancel" case 1 dialog "[Kafra Employee]" dialog "When you talk to a Kafra Employee and ask for the Save Service, you will change your respawn location. This means that after being defeated in battle, you will return to the Kafra where you saved. Where you respawn will change every time you ask a Kafra to save for you." wait dialog "[Kafra Employee]" dialog "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will also return you to the place where you" dialog "last saved." wait dialog "[Kafra Employoee]" dialog "The Save Service" dialog "is also provided by" dialog "the Kafra Corporation" dialog "free of charge~!" if (v[nov_1st_cos] < 20) if v[VAR_CLEVEL] < 8 if v[VAR_CLEVEL] == 1 setitem nov_1st_cos 20 getexp 10 elseif v[VAR_CLEVEL] == 2 setitem nov_1st_cos 20 getexp 17 elseif v[VAR_CLEVEL] == 3 setitem nov_1st_cos 20 getexp 26 elseif v[VAR_CLEVEL] == 4 setitem nov_1st_cos 20 getexp 37 elseif v[VAR_CLEVEL] == 5 setitem nov_1st_cos 20 getexp 78 elseif v[VAR_CLEVEL] == 6 setitem nov_1st_cos 20 getexp 115 elseif v[VAR_CLEVEL] == 7 setitem nov_1st_cos 20 getexp 155 endif endif endif wait break case 2 dialog "[Kafra Employee]" dialog "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent." wait dialog "[Kafra Employee]" dialog "You can store and retrieve" dialog "your items in any town at your convenience. This Storage is shared by every character on one account." wait dialog "[Kafra Employee]" dialog "It's unreasonable to carry all of your items with you when you don't need them right away. Please use our Storage and keep your items safe and secure." wait dialog "[Kafra Employee]" dialog "Our convenient Storage Service" dialog "is provided to our customers for a small fee which is different from town to town." wait dialog "[Kafra Employee]" dialog "However, you must be" dialog "at least ^3355FFBasic Skill Level 6^000000" dialog "to use the Storage." wait dialog "[Kafra Employee]" dialog "There are 3 item sections of the Storage into which items are organized: Consumable, Equipment and Etc. These are the same as in your inventory window." wait dialog "[Kafra Employee]" dialog "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage." wait dialog "[Kafra Employee]" dialog "Remember though, that in the case of Equipment, each item takes up one Inventory Slot. The maximum number of items that can be placed in Kafra Storage is 30,000." if (v[nov_3_archer] < 20) if v[VAR_JOBLEVEL] < 7 if v[VAR_JOBLEVEL] == 1 setitem nov_3_archer 20 getJexp 10 elseif v[VAR_JOBLEVEL] == 2 setitem nov_3_archer 20 getJexp 18 elseif v[VAR_JOBLEVEL] == 3 setitem nov_3_archer 20 getJexp 28 elseif v[VAR_JOBLEVEL] == 4 setitem nov_3_archer 20 getJexp 40 elseif v[VAR_JOBLEVEL] == 5 setitem nov_3_archer 20 getJexp 91 elseif v[VAR_JOBLEVEL] == 6 setitem nov_3_archer 20 getJexp 151 endif endif endif wait break case 3 dialog "[Kafra Employee]" dialog "The Kafra Corporation" dialog "provides our valued customers with a convenient Teleport Service which greatly cuts down on your" dialog "traveling time." wait dialog "[Kafra Employee]" dialog "Our Teleport Service is safe and comfortable, and allows you to fully explore the various lands of the Rune-Midgard continent." wait dialog "[Kafra Employee]" dialog "We thank our valued customers for their great support and continue to provide them with the best" dialog "of service." wait break case 4 dialog "[Kafra Employee]" dialog "The Kafra Corporation" dialog "provides a Cart Rental Service to Merchants, as well as Blacksmiths and Alchemists." wait dialog "[Kafra Employee]" dialog "The flamboyantly mysterious" dialog "^CE6300Super Novice^000000 can use Carts, but we officially don't have a contract with that class. Still, somehow..." wait dialog "[Kafra Employee]" dialog "Anyway, Merchants, Blacksmiths and Alchemists must also learn the ^3355FFPush Cart^000000 skill in order to be able to rent a cart." wait dialog "[Kafra Employee]" dialog "The Cart Rental service" dialog "charge will differ from" dialog "town to town." wait break case 5 dialog "[Kafra Employee]" dialog "Thank you." exitwhile close break endchoose endwhile break endchoose return //=============Interfaces class sub tutor============================= //=============check the user's class progress==================== npc "new_zone02" "Instructor#nv" 4_F_03 161 182 5 0 0 OnClick: var name = PcName dialog "[Edwin]" dialog "Welcome to my class." dialog "Choose the subject you" dialog "wish to learn more about" wait while(1) choose menu "Basic Info Window" "Party Window" "Item Window" "Option Window" "Equipment Window" "Cancel" case 1 dialog "[Edwin]" dialog "Let's take a look at" dialog "the Basic Info Window," dialog "shall we?" wait dialog "[Edwin]" dialog "Your name, job, Basic Level," dialog "and your Job Level are displayed in this window. ^800FFFBase level^000000 is your character's level." wait dialog "[Edwin]" dialog "The ^800fffJob Level^000000 shown under the" dialog "Base Level displays the Job level of your character. When you start a job class, you will be at" dialog "Job Level 1." wait dialog "[Edwin]" dialog "In the Basic Info window, your current experience points are displayed in the Base Level experience bar." wait dialog "[Edwin]" dialog "Experience points in Ragnarok Frontier are indicated by percentage. Base and Job experience are separate from each other." wait dialog "[Edwin]" dialog "When the Base Level or" dialog "Job Level bar reaches 100 %, it will be raised by one level and the bar will then reset to 0 for the next level." wait dialog "[Edwin]" dialog "HP stands for 'health points.'" dialog "When your HP is reduced to 0, you will faint and be unable to fight. You can either return to your spawn point, or wait for someone to revive you." wait dialog "[Edwin]" dialog "SP stands for 'spell points.'" dialog "When you become a 1st class, you will learn the unique skills of your class by assigning skill points." dialog "All active skills that you click to cast require SP to use. Your skill instructor can teach you more about skills." wait dialog "[Edwin]" dialog "The Item Tutor has taught you about using and equipping items in your inventory." dialog "But you have a limit to how many items you can carry." wait dialog "[Edwin]" dialog "This is determined by their weight. You can find your maximum weight limit by looking at the right-side number" dialog "on the bottom left of your Basic Info window." wait dialog "[Edwin]" dialog "The current weight of the items you are carrying will be displayed to the left of your maximum weight limit." wait dialog "[Edwin]" dialog "If you carry over 50 % of your maximum weight limit, your HP and SP will not be restored by resting or sitting, dialog "so be careful. This is indicated by pink scales on the far right of your game window." wait dialog "[Edwin]" dialog "The numerical value to the right of your maximum weight limit shows the current amount of Zeny, the currency of Rune-Midgard, that you possess." wait dialog "[Edwin]" dialog "On the right side of the Basic Info Window is a series of buttons that will open other interface windows. Click them one by one, and check what you can do with them." wait dialog "[Edwin]" dialog "The shortcut for minimizing and maximizing the Basic Info Window" dialog "is '^3355FFAlt^000000 + ^3355FFV^000000.'" wait break case 2 dialog "[Edwin]" dialog "You can open the Party Window" dialog "by clicking the ^3355FFfriend^000000 button in the Basic Info window. The shortcut for the Party Window is '^3355FFAlt^000000 + ^3355FFZ^000000.' You can use this window to check on the members of your party." wait dialog "[Edwin]" dialog "The Party organiser can determine" dialog "the distribution of EXP and items to the party. You can also check the location of your party members on the Mini-Map." wait dialog "[Edwin]" dialog "In the Party Window, you can click on the ^3355FFFriend^000000 button to see your Friend List. You can use the" dialog "Friend List to send whispers" dialog "to your friends." wait dialog "[Edwin]" dialog "You can ask your skill instructor to learn more about organizing parties. But I guess you can also just try that on your own." wait break case 3 dialog "[Edwin]" dialog "The item window is divided into" dialog "3 sections: consumable items, equipment and other items." wait dialog "[Edwin]" dialog "Your weight limit does limit the amount of items you can carry with you. When you're carrying too many things, place your extra stuff in Kafra Storage. Speak to the Kafra employee in the room to the left to learn more about Kafra Storage." wait dialog "[Edwin]" dialog "Equipment and consumable items can also be assigned to a Hotkey through the Hotkey bar." wait dialog "[Edwin]" dialog "The Hotkey bar itself is opened by pressing ^3355FFF12^000000 key. The F1 to F9 keys are the designated hotkeys." wait dialog "[Edwin]" dialog "There are total of 3 sets" dialog "of Hotkeys. You can toggle" dialog "between Hotkey sets by" dialog "pressing the F12 button. dialog "Please be advised that Hotkey bar 1 is the default." wait break case 4 dialog "[Edwin]" dialog "You can open the Option Window" dialog "by pressing the ^3355FFoption^000000 button in the Basic Info window. You can also press the '^3355FFAlt^000000 + ^3355FFO^000000' keys as well." wait dialog "[Edwin]" dialog "In the Option Window, you can adjust sound, GUI skin, and the transparency of the skin." wait dialog "[Edwin]" dialog "With the sound button, you can turn the background music on or off, as well as adjust the volume. The same can be done for the sound effects." wait dialog "[Edwin]" dialog "With the Skin option, you can change the GUI skin for the in-game windows. Scroll through the list of the skins you have and choose" dialog "a skin." wait dialog "[Edwin]" dialog "The Snap option allows your mouse cursor to automatically be placed on a target once it hovers within the target's vicinity." wait dialog "[Edwin]" dialog "When you click to attack, your mouse cursor will automatically change into a sword shape. Skill and item targeting also work with the Snap function." wait dialog "[Edwin]" dialog "It might be useful or awkward if you're not used to it. But once you're familiar with the Snap function, you will be able to adjust your own snap options." wait dialog "[Edwin]" dialog "Well, it all depends on your experience. That's all for the Option Window." wait break case 5 dialog "[Edwin]" dialog "Click the ^3355FFequip^000000 button" dialog "in your Basic Info Window," dialog "or just press the '^3355FFAlt^000000 + ^3355FFQ^000000' keys." wait dialog "[Edwin]" dialog "In the Equipment Window," dialog "you will see the items currently equipped on your character. In the very beginning, every character is equipped with a Knife and" dialog "a Cotton Shirt." wait dialog "[Edwin]" dialog "There are 2 ways to change your equipment. Double-click equipment in the Inventory Window or click and drag an item into the" dialog "Equipment Window." wait dialog "[Edwin]" dialog "You can also assign equipment to Hotkeys. This can be done by dragging equipment icons from the Inventory into the Hotkey bar." dialog "('^3355FFF12^000000' key)." wait break case 6 dialog "[Edwin]" dialog "If you have" dialog "any questions," dialog "feel free to ask me~" close exitwhile break endchoose endwhile return //=======Ask me status!==================================== npc "new_zone02" "Somatology Instructor" 4_M_SAGE_A 182 182 3 0 0 OnClick: var name = PcName dialog "[Jare Riotte]" dialog "Welcome, new adventurer." dialog "I, Jare Riotte, will help you to learn about the fundamental" dialog "rules of your Character Statuses." wait dialog "[Jare Riotte]" dialog "Also known as 'Stats,'" dialog "your statuses are the fundamental building blocks of your character." wait dialog "[Jare Riotte]" dialog "I am here to help you learn about your status more than anything else, so feel free to ask me about the character statuses you" dialog "may be wondering about." wait dialog "[Jare Riotte]" dialog "In Ragnarok Frontier," dialog "the Character Statuses are Strength, Agility, Vitality, Intelligence, Dexterity and Luck." wait dialog "[Jare Riotte]" dialog "I want my class to proceed" dialog "according to your personal needs, so ask about the Status you wish to better understand. First, open your Status Window by using the '^3355FFAlt^000000 + ^3355FFA^000000' keys." wait while(1) choose menu "Strength and Agility" "Vitality and Intelligence" "Dexterity and Luck" "I do not wish to continue." case 1 dialog "[Jare Riotte]" dialog "Let me explain Strength first." dialog "^4D4DFFStrength (STR)^000000 increases" dialog "^4D4DFFphysical attack damage (ATK) ^000000" dialog "and your ^4D4DFF maximum weight limit^000000." wait dialog "[Jare Riotte]" dialog "1 STR increases your physical attack damage by 1 point. A certain amount of attack damage bonus is given when the STR stat is at a multiple of 10, like 30 or 40." wait dialog "[Jare Riotte]" dialog "The way the attack damage bonus is calculated is by taking the total strength value, removing the very last digit, and squaring the number you have left." wait dialog "[Jare Riotte]" dialog "Let's say your attack is displayed as '48 + 1.' That's a total of 49 strength. When you remove the last digit, '9,' we are left with the number '4.' 4 multiplied by itself equals 16." wait dialog "[Jare Riotte]" dialog "So the physical attack bonus is 16. Now, if you had a total of 50 STR, the attack bonus would be 25. And if your STR is 100, your attack bonus would be 100." wait dialog "[Jare Riotte]" dialog "Okay, now let's move" dialog "on to Agility (AGI)." dialog "Agility affects your Flee Rate and Attack Speed. The higher your Flee Rate, the better chance you have of avoiding enemy attacks." wait dialog "[Jare Riotte]" dialog "Your Flee Rate" dialog "is equal to the number" dialog "of your Base Level added" dialog "to your AGI." wait dialog "[Jare Riotte]" dialog "So if you have 40 AGI and you're at Base Level 30, your Flee Rate would be 70. It's so simple! Following the Flee Rate formula, your flee rate will be a total of 70." wait dialog "[Jare Riotte]" dialog "Now, AGI only relates to normal Flee Rate. Perfect Dodge is another factor that determines success in dodging attacks, but we'll talk about that when we discuss" dialog "the LUK stat." wait dialog "[Jare Riotte]" dialog "Another benefit to increasing AGI is that your Attack Speed (ASPD) will also increase, meaning the time between your melee attacks will be reduced." wait dialog "[Jare Riotte]" dialog "ASPD, however," dialog "differs by Job Class," dialog "so please remember that." wait dialog "[Jare Riotte]" dialog "^666666*Whew!*^000000" dialog "That's almost too" dialog "much excitement for" dialog "one day. Shall we move" dialog "on to the next subject?" wait break case 2 dialog "[Jare Riotte]" dialog "Our next subject" dialog "will be Vitality (VIT)" dialog "and Intelligence (INT)." wait dialog "[Jare Riotte]" dialog "^4D4DFFVitality^000000 affects the ^4D4DFFmaximum HP, amount of HP restoration and defense^000000. The amount of HP increased by VIT is differs by your job class." wait dialog "[Jare Riotte]" dialog "Out of all the Job Classes, the Swordman class benefits most" dialog "from increases in VIT." wait dialog "[Jare Riotte]" dialog "Let's check defense." dialog "On your stat window, your defense is displayed as DEF. Two numerical values are shown, and the second number reflects the addition to your defense by your VIT." wait dialog "[Jare Riotte]" dialog "Now, the first number" dialog "displayed in your Defense is the defense calculated from your Equipment and Armor." wait dialog "[Jare Riotte]" dialog "The equipment you wear reduces damage from enemies by a percentage of the total damage, where VIT reduces damage by a set amount. That's why Defense is displayed with two numbers." wait dialog "[Jare Riotte]" dialog "The next subject" dialog "is Intelligence (INT)." wait dialog "[Jare Riotte]" dialog "INT affects your maximum amount of ^4D4DFFSP^000000, ^4D4DFFSP restoration^000000, the ^4D4DFF damage of your magic attack (MATK)^000000 and your ^4D4DFFdefense against magic attack (MDEF)^000000." wait dialog "[Jare Riotte]" dialog "The SP amount and MATK increased" dialog "by 1 INT is dependent on Job Class, just like VIT. This means that some Jobs will naturally benefit more from having more INT than others." wait dialog "[Jare Riotte]" dialog "Just like normal DEF, your Magic Defense (MDEF) shows as 2 different numerical values. The MDEF given by INT is the second MDEF value displayed." wait dialog "[Jare Riotte]" dialog "In order to study manipulation of the natural elements, you should prioritize on having intelligence. Therefore, Sages and Wizards" dialog "focus on the INT stat." wait break case 3 dialog "[Jare Riotte]" dialog "Our last subject" dialog "is Dexterity (DEX)" dialog "and Luck (LUK)." wait dialog "[Jare Riotte]" dialog "Dexterity mainly affects your accuracy, attack speed (ASPD)" dialog "and your average attack strength." wait dialog "[Jare Riotte]" dialog "Let me explain..." dialog "If you have low DEX, the difference between the minimum damage and" dialog "the maximum damage you can inflict becomes huge. The damage of your attacks becomes unstable." wait dialog "[Jare Riotte]" dialog "If you are using a ^4D4DFFBow^000000 as your" dialog "main weapon, your attack strength will be based on^4D4DFFDEX^000000. So Archers should focus on increasing their DEX." wait dialog "[Jare Riotte]" dialog "The amount of DEX that you" dialog "have will also affect your attack accuracy. Attack accuracy is calculated by the number of your Base Level added to your DEX." wait dialog "[Jare Riotte]" dialog "For example, if you are at" dialog "Base Level 40 and have 20 DEX," dialog "your attack accuracy would be 60." wait dialog "[Jare Riotte]" dialog "Finally, DEX also reduces the casting time of spells and skills. Therefore, having some DEX would" dialog "be handy for Mages and Wizards." wait dialog "[Jare Riotte]" dialog "Now, let me tell" dialog "you about the LUK stat." wait dialog "[Jare Riotte]" dialog "Luck (LUK) affects the chance" dialog "for a critical attack, the Flee Rate and a small amount of damage you deal to monsters." wait dialog "[Jare Riotte]" dialog "For a critical attack, the start value is 1 for everyone and it's increased by^4d4dff 1^000000 for every ^4d4dff3 LUK^000000." wait dialog "[Jare Riotte]" dialog "With more LUK, you have an increased change of inflicting ^3355FFcritical attacks^000000 to your enemies. Critical attacks are useful to you, as they pierce your enemy's defense." wait dialog "[Jare Riotte]" dialog "You can tell you've performed a critical attack when an attack has inflicted more damage than usual to an enemy, and the damage number is displayed with an explosive red visual effect." wait dialog "[Jare Riotte]" dialog "For every 10 LUK, you add 1 point to your Perfect Dodge rate. Perfect Dodge is sort of like your Flee Rate. When you perform a Perfect Dodge, the word '^FF7F00Lucky^000000' will appear over your head." wait dialog "[Jare Riotte]" dialog "Although similar to your Flee Rate, Perfect Dodge is a separate factor in attack evasion that is calculated differently." wait dialog "[Jare Riotte]" dialog "Well, I must say," dialog "Luck is a good thing to have, but that doesn't mean you need it before everything else." wait break case 4 dialog "[Jare Riotte]" dialog "Do you have any other questions?" dialog "I hope my class was helpful to you." close exitwhile break endchoose endwhile return //==============Handerson============= //==============Skill Lesson npc======================================== npc "new_zone02" "Understanding Skills" 1_M_01 184 172 1 0 0 OnClick: dialog "[Leo Handerson]" dialog "Welcome~" dialog "Oh look at this" dialog "cute little Novice~!" wait dialog "[Leo Handerson]" dialog "I, Leo Handerson," dialog "feel so responsible for your performance and will be teaching you to the best of my ability. Now, please select the subject you wish to learn." Emotion "Understandings of Skills" ET_CHUP wait while(1) choose menu "Passive and Active skills" "Basic Skills" "Use of Emoticons" "Cancel." case 1 dialog "[Leo Handerson]" dialog "First, let me explain" dialog "about the Passive Skills." dialog "Would please you open" dialog "your Skill Window?" dialog "('^3355FFAlt^000000' + '^3355FFS^000000')" wait dialog "[Leo Handerson]" dialog "There are two displays for the Skill Window: a Detailed display, and a Job Tree display. Press '^3355FFCtrl^000000' and '^3355FFS^000000' to switch between them. The Job Tree display includes all skills possible for your job (icon-only) and when skills are moused over, highlights prerequisites for that skill." dialog "The Detailed display only shows the skills you currently have or have the prerequisites to obtain, but also includes the SP cost (or if the skill is Passive) and it is easier to see the full skill name." dialog "Item-granted skills show up in the Detailed view only." wait dialog "[Leo Handerson]" dialog "Now, you know that whenever" dialog "your Job Level goes up, you earn" dialog "a ^3355FFSkill Point^000000, right? Skill Points are used to learn your skills~" wait dialog "[Leo Handerson]" dialog "Do you see your Basic Skill icon? It's at the very top of the Skill Window. Click on the 'Lv Up' button next to the Basic Skill icon, or on the Basic Skill icon directly if using the Job Tree view, to use a Skill Point on Basic Skills." dialog "Press the Apply button to allocate the points and make the change permanent." wait dialog "[Leo Handerson]" dialog "If you are using the Detailed display, you'll see to the word 'Passive' to the right of the Basic Skill icon. That means this skill is Passive, and doesn't use any SP." wait dialog "[Leo Handerson]" dialog "Now, please mouse-over the Basic Skill icon. You will then be able to read a brief description of the Basic Skills. If you do not see a description, ensure the 'View Skill Info' box in the upper-right is checked." wait dialog "[Leo Handerson]" dialog "Active Skills, unlike Passive Skills which don't use any SP, require a certain amount of SP every" dialog "they are used." wait dialog "[Leo Handerson]" dialog "You can use an Active Skill by double-clicking its icon in your Skill Window." wait dialog "[Leo Handerson]" dialog "You can also drag a skill icon from your Skill Window and drop it into your Hotkey bar ('^3355FFF12^000000' key) to assign a Hotkey to that skill." wait dialog "[Leo Handerson]" dialog "The amount of SP required" dialog "to use an Active Skill will be displayed to the right of that skill's icon." wait dialog "[Leo Handerson]" dialog "Generally, Passive Skills are skills related to mental or physical training and conditioning. The use of special abilities or attacks are Active Skills." wait dialog "[Leo Handerson]" dialog "If you're still not" dialog "sure about my lesson," dialog "I'm willing to go over" dialog "it once again." wait break case 2 dialog "[Leo Handerson]" dialog "The Basic Skills are purely Passive Skills" dialog "that you need to play Ragnarok Frontier." dialog "Don't worry, they're easy to learn." wait dialog "[Leo Handerson]" dialog "When you right-click with your mouse in your Skill Window" dialog "('^3355FFAlt^000000' + '^3355FFS^000000'), you can check the descriptions of the skills, but I've prepared this lesson for" dialog "your better understanding." wait while(1) choose menu "Trade and Exchange" "Organizing & Joining party" "Opening Chat Room" "Storage Use" "No thanks, I know this already." case 1 dialog "[Leo Handerson]" dialog "When you go visit our official website at ^0000FFwww.xenophase.net/rf^000000, you can find a full explanation about trading, illustrated with pictures." wait dialog "[Leo Handerson]" dialog "In order to trade items" dialog "or zeny with other people," dialog "you must learn at least ^3355FFBasic Skill Level 1^000000." wait dialog "[Leo Handerson]" dialog "When you trade, you must be" dialog "located close to the person with which you wish to exchange items or zeny. Otherwise, the trade will not work if that person is more than 2 cells away. When your cursor is on the ground, it shows a box. Each box is one cell." wait dialog "[Leo Handerson]" dialog "Right-click on the person" dialog "once and a small menu will appear." dialog "From this menu, choose:" dialog "^800fffRequest a deal with^000000." wait dialog "[Leo Handerson]" dialog "Afterwards, that person will" dialog "choose whether or not to accept your request. If your trade request is accepted, the Trade Window will appear." wait dialog "[Leo Handerson]" dialog "To trade items, drag items from your Inventory Window ('^3355FFAlt^000000' + '^3355FFE^000000') and drop them into the left side of the Trade Window." wait dialog "[Leo Handerson]" dialog "Items given by the other person will appear in the right side of the Trade Window. Always check" dialog "if the other person is trading the items you have agreed to exchange." wait dialog "[Leo Handerson]" dialog "To trade Zeny, you can enter the amount of Zeny you want to trade. After placing items or Zeny into the Trade Window, press the 'OK' button at the bottom of the Window to confirm the trade." wait dialog "[Leo Handerson]" dialog "Once the trade is confirmed," dialog "press the 'Trade' button to finish the trade. If either of the traders do not press the 'OK' button, the trade cannot be completed." wait dialog "[Leo Handerson]" dialog "If either of the traders presses the 'Cancel' button to the right of the window, the trade will be cancelled." wait break case 2 dialog "[Leo Handerson]" dialog "Now, let me explain" dialog "about the Party System." wait dialog "[Leo Handerson]" dialog "The Party system allows" dialog "you to organize a small group of people in order to cooperatively hunt monsters, or just to have fun together." wait dialog "[Leo Handerson]" dialog "You can organize" dialog "a party by typing" dialog "the command:" dialog "^4F4FFF/organize ''Party Name''^000000" dialog "in your Chat Window." wait dialog "[Leo Handerson]" dialog "Of course, you" dialog "must be at least" dialog "^4d4dffBasic Skill Level 7^000000" dialog "or above to use the Party System." wait dialog "[Leo Handerson]" dialog "I could explain more about" dialog "the distribution of items or the distribution of experience which party members have gained together, but it's best you try that out on your own to see what works best for you and your party." wait dialog "[Leo Handerson]" dialog "That's all for" dialog "the Party System~" dialog "An adorable Novice" dialog "like you should pick" dialog "up on this really quickly~" Emotion "Understandings of Skills" ET_CHUP wait break case 3 dialog "[Leo Handerson]" dialog "When you have" dialog "^4D4DFFLevel 4 Basic Skill^000000" dialog "or above, you can open your own Chat Room. You can either click" dialog "the ^3355FFchat^000000 button in the Basic Info Window or just press '^3355FFAlt^000000' + '^3355FFC^000000.'" wait dialog "[Leo Handerson]" dialog "Once you open a Chat Room," dialog "you can check the chat room members' information by right-clicking on a character name." wait dialog "[Leo Handerson]" dialog "Also you can register that character as your friend in the same way. If you are the master" dialog "of the room, you can change" dialog "the room setup." wait dialog "[Leo Handerson]" dialog "While in the Chat Room," dialog "you cannot hear any chat from outside of the Chat Room. Please remember that, okay?" wait break case 4 dialog "[Leo Handerson]" dialog "Kafra Employees of the" dialog "Kafra Corporation are scattered throughout the world, providing their convenient services and Storage." wait dialog "[Leo Handerson]" dialog "In fact, there's a Kafra Employee just outside of this room to the left. Talk to her, and she'll be more than happy to fully explain Kafra's Services." wait dialog "[Leo Handerson]" dialog "You are" dialog "allowed to use your" dialog "^4d4dffpersonal Kafra Storage^000000" dialog "at ^4D4DFFBasic Skill Level 6^000000 or above." wait dialog "[Leo Handerson]" dialog "When you carry too many items with you, your weight becomes too heavy and you won't be able to restore HP or SP by resting, or even fight monsters when you reach 90% of your maximum weight! So store what you don't need in Kafra Storage." dialog "Your Kafra can be accessed by all of your characters. Each player has one Kafra. This makes it easy to share items between your characters." wait break case 5 dialog "[Leo Handerson]" dialog "Oh, do you?" dialog "As I expected," dialog "you're as smart" dialog "as you are cute~!" dialog "I, Leo, am very impressed." wait exitwhile break endchoose endwhile dialog "[Leo Handerson]" dialog "Do you wish to" dialog "learn more about" dialog "a different subject?" wait break case 3 dialog "[Leo Handerson]" dialog "^4d4dffEmoticons^000000 are commonly used" dialog "online for ^4D4DFFdisplaying your feelings^000000. It's a fun way of communicating!" wait dialog "[Leo Handerson]" dialog "You must first be at" dialog "^4D4DFFBasic Skill Level 2^000000" dialog "or above to use emoticons." wait dialog "[Leo Handerson]" dialog "You can check the" dialog "Emotion icon List" dialog "('^3355FFAlt^000000' + '^3355FFL^000000') and click each icon to see the command to display" dialog "the emoticon." wait dialog "[Leo Handerson]" dialog "You can also register" dialog "emoticons into your Shortcut List ('^3355FFAlt^000000' + '^3355FFM^000000') so you can just use a Shortcut to use an emoticon. This is also fully explained on our official website as well." wait dialog "[Leo Handerson]" dialog "Ah~ I must say," dialog "the honest expression" dialog "of one's feelings is essential" dialog "for a relationship." wait dialog "[Leo Handerson]" dialog "For more fun, you can play" dialog "Rock, Paper, Scissors" dialog "by pressing the '^4D4DFFCtrl^000000' and the '^4D4DFF - ^000000,' '^4D4DFF = ^000000,' or '^4D4DFF \ ^000000' keys." wait dialog "[Leo Handerson]" dialog "Of course, you can type ^4D4DFF/bawi^000000, ^4D4DFF/bo^000000 and ^4D4DFF/gawi^000000, which mean rock, paper, scissors in Korean, into your Chat Window." wait dialog "[Leo Handerson]" dialog "To check out the commands for even more emoticons, type the command ^4d4dff/emotion^000000 into your Chat Window to see the list~" Emotion "Understandings of Skills" ET_THROB wait break case 4 dialog "[Leo Handerson]" dialog "I see..." dialog "You don't need me" dialog "anymore! Oh! They" dialog "grow up so fast" dialog "nowadays!" exitwhile close break endchoose endwhile return //==========Guide Soldier npc Yet repeat one explanation============= npc "new_zone02" "Guide Soldier#nv1" 8W_SOLDIER 121 101 2 0 0 OnClick: dialog "[Guide Soldier]" dialog "We Guide Soldiers provide location information at the entrance of every town. You can easily find us by our special uniforms." wait dialog "[Guide Soldier]" dialog "Whenever you visit a town" dialog "for the first time, we recommend that you check the locations of notable places in town with us. We can mark locations on your Mini-Map for you and give directions." wait dialog "[Guide Soldier]" dialog "If you wish to take an Informative class, please walk around and speak to the various tutors in these Training Grounds. Have a good day." close return ////////////////////////////////////////////////////////////////////////////////////////////////// //2nd test npc "new_zone02" "Helper" 4_M_02 17 182 5 0 0 OnClick: if (v[nov_2nd_cos] < 11) dialog "[Elmeen]" dialog "Congratulations!" dialog "You have passed the 1st training course! Wow~ I guess now you understand a little bit more about Ragnarok Frontier." wait dialog "[Elmeen]" dialog "You will learn the fundamentals of battle theory through this class. If you did your best through the Informative class, you are supposed to have been given some starting equipment." wait dialog "[Elmeen]" dialog "Please check your" dialog "equipment in your equipment window before you engage in battle. Are you sure you've equipped all of your equipment, including weapons and armor?" wait choose menu "Yes" "No" case 1 dialog "[Elmeen]" dialog "First, you place the cursor on a monster. When you left click, you will hit the monster once." wait dialog "[Elmeen]" dialog "If you are too lazy to keep left clicking, left click on the monster while holding the '^4D4DFFCtrl^000000' key. You will then continue attacking the monster until one of you is dead, or you run away." wait dialog "[Elmeen]" dialog "You can also just hold down the left mouse button while the cursor is on the monster. Still, there are some people who are even too lazy to use the '^4D4DFFCtrl^000000' key every time they attack a monster." wait dialog "[Elmeen]" dialog "If you're one of them, type the command ^E79E29/nc^000000 in your Chat Window. Then, when you left click" dialog "a monster, you'll just continuously attack it!" wait dialog "[Elmeen]" dialog "However, here's a neat trick! If a monster happens to have the Undead property, like skeleton and zombie monsters, you can use the 'Heal' skill to attack if you happen to have it. You can also use the Heal skill while holding down the '^4D4DFFShift^000000' key to target the monster and damage it." wait dialog "[Elmeen]" dialog "Of course for this skill, we do have a very convenient option for lazy people too. Type the command ^E79E29/ns^000000 in your Chat Window. This will allow you to attack monsters by using the Heal skill without holding the shift key. wait dialog "[Elmeen]" dialog "Handy, huh? Remember, it only works on Undead, and only if you have Heal. Not every class has Heal. If you don't, I guess you can just hit them." wait dialog "[Elmeen]" dialog "Do you understand these battle commands? Now I will teach you about monster behavior and properties, experience gained through battle, and the items you can earn from dead monsters." wait dialog "[Elmeen]" dialog "Field Combat Training can be actually be pretty dangerous for new adventurers. Let me give you" dialog "a little more strength through the power of my magic." wait dialog "[Elmeen]" dialog "Haaaaaaa~!" if (v[nov_2nd_cos] < 1) if (v[VAR_CLEVEL] == 1) setitem nov_2nd_cos 12 getexp 9 elseif (v[VAR_CLEVEL] == 2) setitem nov_2nd_cos 13 getexp 16 elseif (v[VAR_CLEVEL] == 3) setitem nov_2nd_cos 14 getexp 25 elseif (v[VAR_CLEVEL] == 4) setitem nov_2nd_cos 15 getexp 36 elseif (v[VAR_CLEVEL] == 5) setitem nov_2nd_cos 16 getexp 77 elseif (v[VAR_CLEVEL] == 6) setitem nov_2nd_cos 17 getexp 112 elseif (v[VAR_CLEVEL] == 7) setitem nov_2nd_cos 18 getexp 153 endif endif wait dialog "[Elmeen]" dialog "Which subject" dialog "should I cover" dialog "first for you?" wait while(1) choose menu "Monsters" "Experience" "Items" "Quit." case 1 dialog "[Elmeen]" dialog "There are many aggressive monsters that will attack before you even approach them. " wait dialog "[Elmeen]" dialog "There are also a few monsters that will cooperate with others of their kind. Attack one of them, and the whole pack of them will swarm around you, seeking revenge." wait dialog "[Elmeen]" dialog "Now, this is where it gets complicated. There are ten types or races of monster. Every monster can be specified by their types, sizes and properties. For example, there are Demi-human, Brute, Holy and Demon type monsters out there." wait dialog "[Elmeen]" dialog "When you're aware of what type a monster is, you can use that knowledge to help you in battle." wait dialog "[Elmeen]" dialog "If you manage to get cards that increase your damage upon certain monster properties, or reduce damage from specific monster types, you'll have a much easier time in battle, such as cards which reduce 10% damage from being hit by a Holy monster." wait dialog "[Elmeen]" dialog "Monsters are also classified by size: small, medium and large. There are a few cards that allow you to do more damage to a specific monster size." wait dialog "[Elmeen]" dialog "Each weapon also has its strengths and weaknesses, and each class has their preferred weapon. The size of the weapon will affect the damage it does. For example, Dagger class weapons like the Knife you have do 100 % damage on small sized monsters but only inflict 50 % on large monsters." wait dialog "[Elmeen]" dialog "Moving on to properties. Common monster properties include Water, Wind, Earth, Fire, Shadow, Ghost and Holy. There are nine properties in total, but those are the important ones. If you attack a monster with its opposing property, you can inflict additional damage~" wait dialog "[Elmeen]" dialog "But if you attack a monster with" dialog "a skill or weapon that inflicts damage of the same property as the monster, the damage will be greatly reduced, or miss the monster completely. You might even heal the monster!" wait dialog "[Elmeen]" dialog "One other thing you might need to know. With Ghost property monsters, normal weapons cannot do any harm. However, a weapon with any other property will be able to deal some damage." wait dialog "[Elmeen]" dialog "Basically, each monster has a type (or race), a property (or element), and a size. And all of these affect the damage you do." break case 2 dialog "[Elmeen]" dialog "On to experience. A character who deals the most damage on a monster receives the most experience points from the monster." wait dialog "[Elmeen]" dialog "However, this rule applies differently in certain situations, such as two people attacking the same monster." dialog "The more people attacking a monster, the more experience it gives. The more damage you do to a monster, the more experience you get for killing it." wait dialog "[Elmeen]" dialog "However, attacking a monster that somebody already started to hit is not recommended in Ragnarok Frontier. It's regarded as bad behavior." wait dialog "[Elmeen]" dialog "For party play, the party organiser can set the experience distribution to the Equal Share option." wait dialog "[Elmeen]" dialog "This means party members can share experience according to their character levels and the number of members in the party." wait dialog "[Elmeen]" dialog "There is also an experience benefit for party play which allows you to gain more experience points than when playing solo. You can take advantage of this system for faster leveling." wait break case 3 dialog "[Elmeen]" dialog "When you kill monsters," dialog "you can obtain items by chance. Furthermore, certain characters can use the 'Steal' skill in order to steal items from monsters." wait dialog "[Elmeen]" dialog "Don't you worry about the Steal skill causing you to not find any items after you kill them. Using the Steal skill does not at all affect the item drop rate for monsters once they're killed." wait dialog "[Elmeen]" dialog "When a group of people kill a monster, the person who did the most damage receives priority in picking up item drops." wait break case 4 dialog "[Elmeen]" dialog "Feel free to" dialog "ask me if you" dialog "have any questions." exitwhile break endchoose endwhile close break case 2 dialog "[Elmeen]" dialog "Please take care of the equipment you've received through the training courses. Once you lose the equipment, you can never get them back." close break endchoose close else dialog "[Elmeen]" dialog "Which subject" dialog "shall I explain?" wait while(1) choose menu "Monsters" "Experience" "Items" "Quit." case 1 dialog "[Elmeen]" dialog "There are many aggressive monsters that will attack you first before you even approach them. " wait dialog "[Elmeen]" dialog "There are also a few monsters that will cooperate with others of their kind. Attack one of them, and the whole pack of them will swarm around you, seeking revenge." wait dialog "[Elmeen]" dialog "Every monster can be specified by their types, sizes and properties. For example, there are Demi-human, Brute, Holy and Demon property monsters out there." wait dialog "[Elmeen]" dialog "When you're aware of what type a monster is, you can use that knowledge to help you in battle." dialog "If you manage to get cards that increase your damage upon certain monster types, or reduce the damage you take, you'll have a much easier time in battle." wait dialog "[Elmeen]" dialog "Monsters are separated by their size: small, medium and large. There are a few cards that allow you to do more damage to a specific monster size." wait dialog "[Elmeen]" dialog "Each weapon you use also has its strengths and weaknesses. The size of the weapon will affect the damage it does to monsters." dialog "For example, Dagger class weapons do 100 % damage on small sized monsters but only inflict 50 % on large monsters." wait dialog "[Elmeen]" dialog "Common monster properties include Water, Wind, Earth, Fire, Shadow, Ghost and Holy. If you attack a monster with an opposing property, you can inflict additional damage~" wait dialog "[Elmeen]" dialog "But if you attack a monster with" dialog "a skill or weapon that inflicts damage of the same property as the monster, the damage will be greatly reduced, or completely negated. You might even heal the monster!" wait dialog "[Elmeen]" dialog "In the case of Ghost property monsters, normal weapons cannot do any harm. However, a weapon with any other property will be able to deal out some damage." wait break case 2 dialog "[Elmeen]" dialog "Basically, a character who deals the most damage on a monster receives the most experience points from the monster." wait dialog "[Elmeen]" dialog "Therefore, you receive a certain percentage of experience points in proportion to the damage you've inflicted on the monster, compared to its total HP." wait dialog "[Elmeen]" dialog "Let's say, there is a character named 'Z.' Z does 65 damage on a monster that has 100 total HP and gives 1000 experience points when it's dead. So, Z will receive 650 experience points." wait dialog "[Elmeen]" dialog "However, this rule applies differently following certain situations." wait dialog "[Elmeen]" dialog "If there are two people who both did 65 damage on the same monster, the experience points that each will receive differs, depending on the monster's remaining HP." wait dialog "[Elmeen]" dialog "For instance, somebody does damage to a monster while you're already hitting it, and he did the same amount of damage you did." wait dialog "[Elmeen]" dialog "In this case, you will receive 2/3 of the whole experience points that monster can give you, the other one will receive 1/3." wait dialog "[Elmeen]" dialog "However, attacking a monster that somebody already started to hit is not suggested in Ragnarok Frontier. That action is regarded as ill-mannered behavior." wait dialog "[Elmeen]" dialog "For party play, the party master can set the experience distribution to the equal share option. When enabled party members can share experience according to character level and the number of members in their party." wait dialog "[Elmeen]" dialog "There is also the experience benefit for party play which allows you to gain more experience points than playing solo. You can take advantage of this system for faster leveling." wait break case 3 dialog "[Elmeen]" dialog "Each monster drops items, and each player has a certain chance of obtaining items." wait dialog "[Elmeen]" dialog "When a group of people kill a monster, the person who did the most damage receives priority in picking up item drops. For easier gameplay, both solo and in parties, there is also the autoloot option." wait dialog "[Elmeen]" dialog "This is enabled when the you type @autoloot into your public chat window. This sets it so that when killing monsters you recieve items directly in your inventory after you kill a monster." wait dialog "[Elmeen]" dialog "But don't use it until you're out of the Training Grounds. You can't get through training and into Rune-Midgard if you're over 50% of your carrying weight." wait break case 4 dialog "[Elmeen]" dialog "Feel free to ask me if you have any questions." exitwhile break endchoose endwhile close endif return //2nd test hall guard npc "new_zone02" "Entrance Guard" 4_F_03 38 182 3 0 0 OnClick: if (v[nov_2nd_cos] == 0) dialog "[Muriel]" dialog "I'm sorry, but I can't let anybody who hasn't been instructed on fighting enter the Field Combat Training Grounds." wait dialog "[Muriel]" dialog "Why don't you speak to the Helper to the left side of this room first, so that you can receive some battle instruction?" close elseif ((v[nov_2nd_cos] > 0) & (v[nov_2nd_cos] < 21)) dialog "[Muriel]" dialog "Field Combat Training is an actual fight class where you can gain basic fighting skills that you can use to defend yourself in Rune-Midgard." wait dialog "[Muriel]" dialog "Please kill as many monsters as you can to increase your base level at least 2 times." wait dialog "[Muriel]" dialog "Gaining 2 base levels is required to complete your Field Combat Training. Although the monsters are all weak and easy to kill, I hope you will be careful." wait dialog "[Muriel]" dialog "Do you wish" dialog "to take the test" dialog "right away?" wait choose menu "Yes" "I need more time." case 1 dialog "[Muriel]" dialog "Please make sure you" dialog "talk to the staff at the North entrance on your mini-map after you increase your base level by at least 2 levels through battle." wait dialog "[Muriel]" dialog "I'm going to give you some useful supplies, so please use them in case of an emergency." if (v[nov_2nd_cos] == 12) setitem nov_2nd_cos 22 elseif (v[nov_2nd_cos] == 13) setitem nov_2nd_cos 23 elseif (v[nov_2nd_cos] == 14) setitem nov_2nd_cos 24 elseif (v[nov_2nd_cos] == 15) setitem nov_2nd_cos 25 elseif (v[nov_2nd_cos] == 16) setitem nov_2nd_cos 26 elseif (v[nov_2nd_cos] == 17) setitem nov_2nd_cos 27 elseif (v[nov_2nd_cos] == 18) setitem nov_2nd_cos 28 else setitem nov_2nd_cos 29 endif getitem Wing_Of_Butterfly 1 getitem Wing_Of_Fly 9 getitem Novice_Knife 1 getitem Novice_Guard 1 getitem Spectacles 2 getitem Novice_Potion 300 wait checkpoint "new_zone02" 23 188 moveto "new_zone03" 96 21 return close break case 2 dialog "[Muriel]" dialog "No problem." dialog "If you're not sure if you can pass the test or not, why don't you go talk to the Helper to the left one more time? Please come back when you're ready." close break endchoose close elseif ((v[nov_2nd_cos] > 20) & (v[nov_2nd_cos] < 31)) dialog "[Muriel]" dialog "Oh well, I told you to be careful. Cheer up! It's not a big deal." dialog " " dialog "Failure teaches success." dialog "You have many chances" dialog "to re-take the test." wait dialog "[Muriel]" dialog "Do you wish" dialog "to try again?" wait choose menu "Yes." "Can I have more time?" case 1 dialog "[Muriel]" dialog "I will give you" dialog "some supplies again." dialog "Please be careful!" if (v[nov_2nd_cos] == 22) setitem nov_2nd_cos 33 getexp 16 elseif (v[nov_2nd_cos] == 23) setitem nov_2nd_cos 34 getexp 25 elseif (v[nov_2nd_cos] == 24) setitem nov_2nd_cos 35 getexp 36 elseif (v[nov_2nd_cos] == 25) setitem nov_2nd_cos 36 getexp 77 elseif (v[nov_2nd_cos] == 26) setitem nov_2nd_cos 37 getexp 112 elseif (v[nov_2nd_cos] == 27) setitem nov_2nd_cos 38 getexp 153 elseif (v[nov_2nd_cos] == 28) setitem nov_2nd_cos 39 getexp 200 elseif (v[nov_2nd_cos] == 29) setitem nov_2nd_cos 40 getexp 200 endif hpheal 100 getitem Novice_Potion 50 wait moveto "new_zone03" 96 21 return close break case 2 dialog "[Muriel]" dialog "No problem." dialog "If you're not sure if you can pass the test or not, why don't you go talk to the Helper to the left one more time? Please come back" dialog "when you're ready." close break endchoose close elseif (v[nov_2nd_cos] > 30) dialog "[Muriel]" dialog "Oh well, I told you to be careful. Cheer up! It's not a big deal." dialog " " dialog "Failure teaches success." dialog "You have many chances to re-take the test." wait dialog "[Muriel]" dialog "Do you wish to try again?" wait choose menu "Yes" "Can I have more time?" case 1 dialog "[Muriel]" dialog "I will restore" dialog "your HP. Please" dialog "be careful!" hpheal 100 wait moveto "new_zone03" 96 21 return close break case 2 dialog "[Muriel]" dialog "No problem." dialog "If you're not sure if you can pass the test or not, why don't you go talk to the Helper to the left one more time? Please come back when you're ready." close break endchoose close endif return //2nd test examiner npc "new_zone03" "Test Examiner " 4_M_03 96 174 3 0 0 OnClick: dialog "[Keyman]" dialog "Good!!" dialog "Now you know how to fight" dialog "against monsters, don't you?" dialog "Would you like to move" dialog "to the next course?" wait choose menu "Yes" "No" case 1 dialog "[Keyman]" dialog "I hope you will be" dialog "a good fighter in the" dialog "future. Bon voyage." close moveto "new_zone04" 99 10 return break case 2 dialog "[Keyman]" dialog "I see..." dialog "It can't hurt to practice until you're more comfortable with the basics of battle." close break endchoose close return trader "new_zone02" "Potato Merchant" 4_F_01 28 185 3 0 0 OnInit: sellitem Sweet_Potato return //===================================== First step to the world of Ragnarok ===================================== // Set item // nov_3_swordman npc "new_zone04" "Hanson" 1_ETC_01 100 29 1 0 0 OnClick: var max_max_c = CheckMaxCount 1201 1 if max_max_c == 1 dialog "^FF0000- !! Caution !! -^000000" dialog "You are carrying too many items. Please remove unnecessary items from your inventory before trying again." close return endif var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT] if now_weight < 4001 dialog "[Hanson]" dialog "All of the items you are carrying must be quite a burden. Where did you get so many things? Please lighten your weight by getting rid of things you don't need." close return endif var name = PcName var swordman_p var archer_p var thief_p var magician_p var acolyte_p var merchant_p var job_c if (v[nov_3_swordman] == 20) dialog "[Hanson]" dialog "Good day," dialog "^A62A2A" + name + "'^000000." dialog "You've made quite" dialog "an effort to come here." wait dialog "[Hanson]" dialog "This final test in the Training Grounds is a personality test," dialog "but it's not a mandatory course." wait dialog "[Hanson]" dialog "However, there are some benefits" dialog "to taking this test. When you take this test, you'll receive many health items which will help you when you join the Ragnarok Frontier community." wait dialog "[Hanson]" dialog "Secondly, after you finish the course we will suggest the job class that seems best suited to your personality and teleport you to a town where you can change into the job we suggested." wait dialog "[Hanson]" dialog "Now..." dialog "What would" dialog "you like to do?" wait dialog "[Hanson]" dialog "Do you wish to start Ragnarok Frontier immediately, or take this personality test course first?" wait choose menu "I'll take the course." "Let me start Ragnarok Frontier please." case 1 dialog "[Hanson]" dialog "Excellent choice!" dialog "You're supposed to take every training course if you really want to be a well-prepared player!" wait dialog "[Hanson]" dialog "Alright, let me start the 1st personality test. Please relax" dialog "and take it easy." wait dialog "[Hanson]" dialog "Remember, this test is only to check your personality, there is no set standard for right and wrong. Now! Let's begin the test!" wait dialog "[Hanson]" dialog "Please choose the word" dialog "that best matches you from" dialog "among the following." wait choose menu "Study" "Exercise" "Public service" "Violence" case 1 var magician_p = magician_p + 1 break case 2 var thief_p = thief_p + 1 var swordman_p = swordman_p + 1 break case 3 var acolyte_p = acolyte_p + 1 break case 4 var thief_p = thief_p + 1 break endchoose choose menu "Change" "Conserve" case 1 var magician_p = magician_p + 1 break case 2 var acolyte_p = acolyte_p + 1 break endchoose choose menu "Consumer" "Seller" "Producer" case 1 var swordman_p = swordman_p + 1 var thief_p = thief_p + 1 var acolyte_p = acolyte_p + 1 break case 2 var merchant_p = merchant_p + 1 break case 3 var magician_p = magician_p + 1 break endchoose choose menu "Celebrity" "Prudence" case 1 var thief_p = thief_p + 1 break case 2 var archer_p = archer_p + 1 break endchoose choose menu "Theory" "Experience" case 1 var magician_p = magician_p + 1 break case 2 var swordman_p = swordman_p + 1 break endchoose choose menu "The Past" "Reality" "The Future" case 1 var archer_p = archer_p + 1 break case 2 var merchant_p = merchant_p + 1 var thief_p = thief_p + 1 break case 3 var magician_p = magician_p + 1 break endchoose dialog "[Hanson]" dialog "Please answer" dialog "'Yes' or 'No' to" dialog "the following questions." wait dialog "[Hanson]" dialog "I'd rather die" dialog "than live submissively." wait choose menu "Yes." "No." case 1 var swordman_p = swordman_p + 1 break case 2 var thief_p = thief_p + 1 var merchant_p = merchant_p + 1 break endchoose dialog "[Hanson]" dialog "You are often upset" dialog "to see someone better" dialog "than you." wait choose menu "Yes." "No." case 1 var merchant_p = merchant_p + 1 break case 2 var acolyte_p = acolyte_p + 1 break endchoose dialog "[Hanson]" dialog "You don't mind" dialog "exploring dangerous" dialog "places." wait choose menu "Yes." "No." case 1 var swordman_p = swordman_p + 1 break case 2 var magician_p = magician_p + 1 break endchoose dialog "[Hanson]" dialog "You are" dialog "a leader-type" dialog "person." wait choose menu "Yes." "No." case 1 var swordman_p = swordman_p + 1 break case 2 var archer_p = archer_p + 1 break endchoose dialog "[Hanson]" dialog "While exploring" dialog "a dungeon, you run" dialog "into a dead end." wait dialog "[Hanson]" dialog "However, there is a sign that reads 'Do Not Push' next to a stone that looks strangely like a button on the wall next to you." wait dialog "[Hanson]" dialog "Do you give in" dialog "to the urge to push" dialog "this button?" wait choose menu "Yes." "No." case 1 var thief_p = thief_p + 1 break case 2 var swordman_p = swordman_p + 1 break endchoose dialog "[Hanson]" dialog "You often see" dialog "things that don't exist." wait choose menu "Yes." "No." case 1 var acolyte_p = acolyte_p + 1 break case 2 var magician_p = magician_p + 1 break endchoose dialog "[Hanson]" dialog "If you fell off" dialog "a cliff, you'd feel" dialog "like you were flying." wait choose menu "Yes." "No." case 1 var acolyte_p = acolyte_p + 1 break case 2 var magician_p = magician_p + 1 break endchoose dialog "[Hanson]" dialog "Money talks." wait choose menu "Yes." "No." case 1 var merchant_p = merchant_p + 1 break case 2 var archer_p = archer_p + 1 break endchoose dialog "[Hanson]" dialog "Now, let me give you some different questions. Please relax and take it easy, and choose the answer that suits you best." wait dialog "[Hanson]" dialog "As you check" dialog "your tight schedule...." wait choose menu "You feel like a robot." "You are proud and satisfied." "Schedule? What schedule?" case 1 var swordman_p = swordman_p + 1 var thief_p = thief_p + 1 break case 2 var acolyte_p = acolyte_p + 1 var magician_p = magician_p + 1 break case 3 var archer_p = archer_p + 1 var merchant_p = merchant_p + 1 break endchoose dialog "[Hanson]" dialog "As you go window shopping," dialog "you find a really interesting item in a store, debating whether or not to buy it. Before making" dialog "a purchase, the first thing" dialog "you do is..." wait choose menu "Consider if you need it." "Check the price." "Don't think twice, just buy it!" case 1 var archer_p = archer_p + 1 break case 2 var merchant_p = merchant_p + 1 break case 3 var thief_p = thief_p + 1 break endchoose dialog "[Hanson]" dialog "Fill in the blank:" dialog "You ^3355FF_____^000000" dialog "competing with other people..." dialog "" wait choose menu "don't mind..." "don't like..." "don't care about..." case 1 var merchant_p = merchant_p + 1 break case 2 var thief_p = thief_p + 1 break case 3 var acolyte_p = acolyte_p + 1 var swordman_p = swordman_p + 1 break endchoose dialog "[Hanson]" dialog "You're responsible for a task that requires you to cooperate with many people. If you handle it alone, it will take a lot of effort and time." wait dialog "[Hanson]" dialog "But if you cooperate with others, it will be simple and an enjoyable task. You would... " wait choose menu "Handle it myself, even if it's hard." "Ask friends to help." case 1 var magician_p = magician_p + 1 break case 2 var merchant_p = merchant_p + 1 break endchoose dialog "[Hanson]" dialog "You happen to" dialog "find a girl who" dialog "fainted on the street." dialog "What would you do?" wait choose menu "Carry her to a hospital." "Assess the situation before taking action." "Just ignore it." case 1 var acolyte_p = acolyte_p + 1 break case 2 var swordman_p = swordman_p + 1 var archer_p = archer_p + 1 break case 3 var magician_p = magician_p + 1 var thief_p = thief_p + 1 var merchant_p = merchant_p + 1 break endchoose dialog "[Hanson]" dialog "You happen to" dialog "pick up 'Clothing.'" dialog "What would you do?" wait choose menu "Check the brand." "Wonder who lost it." "Finder's keepers!" "Leave it where it was." case 1 var merchant_p = merchant_p + 1 break case 2 var acolyte_p = acolyte_p + 1 break case 3 var merchant_p = merchant_p + 1 var thief_p = thief_p + 1 break case 4 var magician_p = magician_p + 1 break endchoose dialog "[Hanson]" dialog "You happened to accidentally slip your tongue in the middle of a conversation. How do you cope with this situation?" wait choose menu "Pretend it's a joke." "Change the subject." "Analyze it." "Apologize honestly." case 1 var thief_p = thief_p + 1 break case 2 var swordman_p = swordman_p + 1 break case 3 var magician_p = magician_p + 1 break case 4 var acolyte_p = acolyte_p + 1 break endchoose dialog "[Hanson]" dialog "You're on a trip with your beloved. Your significant other then asks you to buy a souvenir that's not particularly good. What do you do?" wait choose menu "Buy the item for her/him." "Say 'no.'" "Promise it for next time." case 1 var swordman_p = swordman_p + 1 break case 2 var merchant_p = merchant_p + 1 break case 3 var thief_p = thief_p + 1 break endchoose dialog "[Hanson]" dialog "Okay~! That's all for the test. You've finished all the Training Grounds courses. Congratulations!" wait dialog "[Hanson]" dialog "I've prepared some items for you since you passed the personality test. Please take them, you've earned it." wait //--------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Red_Potion 4 getitem Yellow_Potion 2 getitem Green_Potion 2 //------------------------------------------------------------------------------------------------------------------------------------------------- wait dialog "[Hanson]" dialog "Now, we will recommend a suitable job for you after analyzing the results of your personality test. Please wait a moment." wait dialog "[Hanson]" dialog "..." wait dialog "[Hanson]" dialog "..." dialog "......" wait dialog "[Hanson]" dialog "Here's the" dialog "final result" dialog "of your test." wait if swordman_p > magician_p if swordman_p > merchant_p if swordman_p > thief_p if swordman_p > archer_p if swordman_p > acolyte_p var job_c = 1 else var job_c = 6 endif else if archer_p > acolyte_p var job_c = 5 else var job_c = 6 endif endif else if thief_p > archer_p if thief_p > acolyte_p var job_c = 4 else var job_c = 6 endif else if archer_p > acolyte_p var job_c = 5 else var job_c = 6 endif endif endif else if merchant_p > thief_p if merchant_p > archer_p if merchant_p > acolyte_p var job_c = 3 else var job_c = 6 endif else if archer_p > acolyte_p var job_c = 5 else var job_c = 6 endif endif else if thief_p > archer_p if thief_p > acolyte_p var job_c = 4 else var job_c = 6 endif else if archer_p > acolyte_p var job_c = 5 else var job_c = 6 endif endif endif endif else if magician_p > merchant_p if magician_p > thief_p if magician_p > archer_p if magician_p > acolyte_p var job_c = 2 else var job_c = 6 endif else if archer_p > acolyte_p var job_c = 5 else var job_c = 6 endif endif else if thief_p > archer_p if thief_p > acolyte_p var job_c = 4 else var job_c = 6 endif else if archer_p > acolyte_p var job_c = 5 else var job_c = 6 endif endif endif else if merchant_p > thief_p if merchant_p > archer_p if merchant_p > acolyte_p var job_c = 3 else var job_c = 6 endif else if archer_p > acolyte_p var job_c = 5 else var job_c = 6 endif endif else if thief_p > archer_p if thief_p > acolyte_p var job_c = 4 else var job_c = 6 endif else if archer_p > acolyte_p var job_c = 5 else var job_c = 6 endif endif endif endif endif if job_c == 1 dialog "[Hanson]" dialog "Although you're very straight forward and simple minded, you" dialog "have a strong will and want to be an important person for this world." wait dialog "[Hanson]" dialog "You're also always" dialog "trying to protect the weak." wait dialog "[Hanson]" dialog "For you, who has your own will, ^696969Swordman^000000 class is the most suitable job." wait dialog "[Hanson]" dialog "So would you like to accept our recommendation, or would you like to choose a job on your own?" wait choose menu "Swordman!" "My own choice!" case 1 dialog "[Hanson]" dialog "That's a great choice!" dialog "After you receive all the supplies, I will teleport you to the Swordman Association." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" ////dialog "^000099100 zeny^000000" dialog "^0000331 Falchion^000000" dialog "^0000337 Phracon^000000" wait setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Falchion 1 getitem Phracon 7 ////getgold 100 dialog "[Hanson]" dialog "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. 'Falchion' is a weapon that will be very useful once you become a Swordman." wait dialog "[Hanson]" dialog "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Falchion with this Phracon, please visit a forge in one of the towns." wait dialog "[Hanson]" dialog "The town you will be sent to is called Izlude which is a satellite of Prontera. The Swordman Association is located in the West of town. Please remember this." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "izlude" 93 104 moveto "izlude_in" 74 167 return close break case 2 dialog "[Hanson]" dialog "I see. It's your choice." dialog "There is no obligation to change to the job we recommend. Please choose the job you wish to become." wait choose menu "Mage" "Merchant" "Thief" "Archer" "Acolyte" case 1 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Mage." dialog "You will be sent to" dialog "the town of Geffen." wait dialog "[Hanson]" dialog "The Mage Academy is located in the NorthWest in town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Mage." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "geffen" 119 37 moveto "geffen_in" 163 98 return close break case 2 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Merchant." dialog "You will be sent to" dialog "the town of Alberta." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Merchant." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "alberta" 30 232 moveto "alberta_in" 62 44 return close break case 3 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Thief." dialog "You will be sent to" dialog "the town of Morroc." wait dialog "[Hanson]" dialog "The Thief guild is in the underground 1st floor of a pyramid which is NorthWest of town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Thief." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "morocc" 150 99 moveto "moc_ruins" 155 44 return close break case 4 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Archer." dialog "You will be sent to" dialog "the town of Payon." wait dialog "[Hanson]" dialog "The Archer Guild is located to the NorthWest in Payon. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //----------------------------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Archer." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "payon" 70 100 moveto "payon_in02" 64 65 return close break case 5 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Acolyte." dialog "You will be sent to" dialog "the town of Prontera." wait dialog "[Hanson]" dialog "The Prontera Sanctuary is located to the NorthEast in Prontera. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Acolyte." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "prt_in" 111 72 moveto "prt_church" 172 19 return close break endchoose close break endchoose close elseif job_c == 2 dialog "[Hanson]" dialog "You enjoy analyzing things around you, and you're very independent. You have use insightful judgment and you can be very shy and logical." wait dialog "[Hanson]" dialog "For you, the observative intellectual, ^696969Mage^000000 is the most suitable job." wait dialog "[Hanson]" dialog "So, would you like to accept our recommendation or would you like to choose a job on your own?" wait choose menu "Mage!" "My own choice!" case 1 dialog "[Hanson]" dialog "That's a great choice!" dialog "After you receive all the supplies, I'll teleport you to the Mage town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" ////dialog "^000099100 zeny^000000" dialog "^0000331 Rod^000000" dialog "^0000331 Cutter^000000" dialog "^0000337 Phracon^000000" wait //--------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Rod 1 getitem Cutter 1 getitem Phracon 7 ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. That 'Cutter' has been given to you so that you can fight monsters before you become a Mage." wait dialog "[Hanson]" dialog "Once you become a Mage, you can use the 'Rod' that has been given to you. It will be very useful during your early days as a Mage." wait dialog "[Hanson]" dialog "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Level 1 weapons with this Phracon, please visit a forge in one of the towns." wait dialog "[Hanson]" dialog "The town you will arrive is named 'Geffen'." dialog "" dialog "The mage academy is located in the Northwest part in town. Please remember this." wait dialog "[Hanson]" dialog "You'll now be teleported." dialog "Good luck, ^A62A2A" + name + "^000000 and farewell." wait checkpoint "geffen" 119 37 moveto "geffen_in" 163 98 return close break case 2 dialog "[Hanson]" dialog "I see. It's your choice." dialog "There is no obligation to change to the job we recommend. Please choose the job you wish to become." wait choose menu "Swordman" "Merchant" "Thief" "Archer" "Acolyte" case 1 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Swordman." dialog "You will be sent to" dialog "the town of Izlude." wait dialog "[Hanson]" dialog "The Swordman Association is located to the Northwest in Izlude. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ wait dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Swordman." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "izlude" 95 104 moveto "izlude_in" 74 167 return close break case 2 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Merchant." dialog "You will be sent to" dialog "the town of Alberta." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Merchant." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "alberta" 30 232 moveto "alberta_in" 62 44 return close break case 3 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Thief." dialog "You will be sent to" dialog "the town of Morroc." wait dialog "[Hanson]" dialog "The Thief guild is in the underground 1st floor of a pyramid which is NorthWest of town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Thief." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "morocc" 150 99 moveto "moc_ruins" 155 44 return close break case 4 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Archer." dialog "You will be sent to" dialog "the town of Payon." wait dialog "[Hanson]" dialog "The Archer Guild is located to the NorthWest in Payon. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //----------------------------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Archer." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "payon" 70 100 moveto "payon_in02" 64 65 return close break case 5 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Acolyte." dialog "You will be sent to" dialog "the town of Prontera." wait dialog "[Hanson]" dialog "The Prontera Sanctuary is located to the NorthEast in Prontera. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Acolyte." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "prt_in" 111 72 moveto "prt_church" 172 19 return close break endchoose close break endchoose close elseif job_c == 3 dialog "[Hanson]" dialog "You're very willful and very well organized. You've already set a goal in life and have become very responsible for your actions." wait dialog "[Hanson]" dialog "Because of your drive and desire to succeed, ^696969Merchant^000000 is the most suitable job for you." wait dialog "[Hanson]" dialog "So, would you like to accept our recommendation or would you like to choose a job on your own?" wait choose menu "Merchant!" "My own choice!" case 1 dialog "[Hanson]" dialog "That's a great choice!" dialog "After you receive all the supplies, I will teleport you to the merchant town." wait dialog "^660000List of Supplies^000000" dialog "^0000334 Free Ticket for Kafra Storage^000000" dialog "^0000334 Free Ticket for Kafra Transportation^000000" dialog "^0000334 Free Ticket for the Cart Service^000000" ////dialog "^000099100 zeny^000000" dialog "^0000331 Battle Axe^000000" dialog "^0000337 Phracon^000000" wait //--------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 4 getitem Warp_Free_Ticket 4 getitem Cart_Free_Ticket 4 getitem Battle_Axe 1 getitem Phracon 7 ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. 'Battle Axe' will come in handy once you become a Merchant." wait dialog "[Hanson]" dialog "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Battle Axe with this Phracon, please visit a forge in one of the towns." wait dialog "[Hanson]" dialog "The town you will be sent to is named Alberta. The Merchant Guild is located to the SouthWest within Alberta. Please remember this." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "alberta" 30 232 moveto "alberta_in" 62 44 return close break case 2 dialog "[Hanson]" dialog "I see. It's your choice." dialog "There is no obligation to change to the job we recommend. Please choose the job you wish to become." wait choose menu "Swordman" "Mage" "Thief" "Archer" "Acolyte" case 1 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Swordman." dialog "You will be sent to" dialog "the town of Izlude." wait dialog "[Hanson]" dialog "The Swordman Association is located to the Northwest in Izlude. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ wait dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Swordman." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "izlude" 95 104 moveto "izlude_in" 74 167 return close break case 2 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Mage." dialog "You will be sent to" dialog "the town of Geffen." wait dialog "[Hanson]" dialog "The Mage Academy is located in the NorthWest in town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Mage." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "geffen" 119 37 moveto "geffen_in" 163 98 return close break case 3 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Thief." dialog "You will be sent to" dialog "the town of Morroc." wait dialog "[Hanson]" dialog "The Thief guild is in the underground 1st floor of a pyramid which is NorthWest of town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Thief." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "morocc" 150 99 moveto "moc_ruins" 155 44 return close break case 4 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Archer." dialog "You will be sent to" dialog "the town of Payon." wait dialog "[Hanson]" dialog "The Archer Guild is located to the NorthWest in Payon. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //----------------------------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Archer." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "payon" 70 100 moveto "payon_in02" 64 65 return close break case 5 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Acolyte." dialog "You will be sent to" dialog "the town of Prontera." wait dialog "[Hanson]" dialog "The Prontera Sanctuary is located to the NorthEast in Prontera. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Acolyte." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "prt_in" 111 72 moveto "prt_church" 172 19 return close break endchoose close break endchoose close elseif job_c == 4 dialog "[Hanson]" dialog "Carpe diem:" dialog "Seize the day." dialog "That's how you live." wait dialog "[Hanson]" dialog "From your natural curiosity" dialog "comes a happy-go-lucky sense of adventure, and a desire to explore." wait dialog "[Hanson]" dialog "For someone like you," dialog "^696969Thief^000000 is the most suitable job.'" wait dialog "[Hanson]" dialog "So, would you like to accept our recommendation or would you like to choose a job on your own?" wait choose menu "Thief!" "My own choice!" case 1 dialog "[Hanson]" dialog "That's a great choice!" dialog "After you receive all the supplies, I'll teleport you to the Thief town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" ////dialog "^000099100 Zeny^000000" dialog "^0000331 Main Gauche^000000" dialog "^0000337 Phracon^000000" wait //--------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Main_Gauche 1 getitem Phracon 7 ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. 'Main Gauche' is a weapon that will be very useful once you become a Thief." wait dialog "[Hanson]" dialog "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Main Gauche with this Phracon, please visit a forge in one of the towns." wait dialog "[Hanson]" dialog "The town you will be sent to is named Morroc. The Thief Guild is in the first underground floor of the pyramid NorthWest of Morroc. Remember this." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "morocc" 150 99 moveto "moc_ruins" 155 44 return close break case 2 dialog "[Hanson]" dialog "I see. It's your choice." dialog "There is no obligation to change to the job we recommend. Please choose the job you wish to become." wait choose menu "Swordman" "Mage" "Merchant" "Archer" "Acolyte" case 1 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Swordman." dialog "You will be sent to" dialog "the town of Izlude." wait dialog "[Hanson]" dialog "The Swordman Association is located to the Northwest in Izlude. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" //----------------------------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ wait dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Swordman." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "izlude" 95 104 moveto "izlude_in" 74 167 return close break case 2 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Mage." dialog "You will be sent to" dialog "the town of Geffen." wait dialog "[Hanson]" dialog "The Mage Academy is located in the NorthWest in town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //---------------------------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //---------------------------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Mage." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "geffen" 119 37 moveto "geffen_in" 163 98 return close break case 3 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Merchant." dialog "You will be sent to" dialog "the town of Alberta." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //---------------------------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //---------------------------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Merchant." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "alberta" 30 232 moveto "alberta_in" 62 44 return close break case 4 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Archer." dialog "You will be sent to" dialog "the town of Payon." wait dialog "[Hanson]" dialog "The Archer Guild is located to the NorthWest in Payon. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //---------------------------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //---------------------------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Archer." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "payon" 70 100 moveto "payon_in02" 64 65 return close break case 5 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Acolyte." dialog "You will be sent to" dialog "the town of Prontera." wait dialog "[Hanson]" dialog "The Prontera Sanctuary is located to the NorthEast in Prontera. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //---------------------------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //---------------------------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Acolyte." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "prt_in" 111 72 moveto "prt_church" 172 19 return close break endchoose close break endchoose close elseif job_c == 5 dialog "[Hanson]" dialog "You always try to understand other people, even though they are strange. You expect others to try to understand you." wait dialog "[Hanson]" dialog "You refuse to be a ordinary person as you persue your dream. As a person sensitive to nature, ^696969Archer^000000 is the most suitable job for you." wait dialog "[Hanson]" dialog "So, would you like to accept our recommendation or would you like to choose a job on your own?" wait choose menu "Archer!" "My own choice!" case 1 dialog "[Hanson]" dialog "That's a great choice!" dialog "After you receive all the supplies, I'll teleport you to the Archer town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" ////dialog "^000099100 Zeny^000000" dialog "^0000331 Composite Bow^000000" dialog "^0000337 Phracon^000000" wait //--------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Composite_Bow 1 getitem Phracon 7 ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. 'Composite Bow' is a weapon that will be very useful once you become an Archer." wait dialog "[Hanson]" dialog "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Composite Bow with this Phracon, please visit a forge in one of the towns." wait dialog "[Hanson]" dialog "The town you will be sent to is named Payon. The Archer Guild is located to the NorthWest in town. Please remember this." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "payon" 70 100 moveto "payon_in02" 64 65 return close break case 2 dialog "[Hanson]" dialog "I see. It's your choice." dialog "There is no obligation to change to the job we recommend. Please choose the job you wish to become." wait choose menu "Swordman" "Mage" "Merchant" "Thief" "Acolyte" case 1 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Swordman." dialog "You will be sent to" dialog "the town of Izlude." wait dialog "[Hanson]" dialog "The Swordman Association is located to the Northwest in Izlude. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ wait dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Swordman." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "izlude" 95 104 moveto "izlude_in" 74 167 return close break case 2 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Mage." dialog "You will be sent to" dialog "the town of Geffen." wait dialog "[Hanson]" dialog "The Mage Academy is located in the NorthWest in town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Mage." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "geffen" 119 37 moveto "geffen_in" 163 98 return close break case 3 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Merchant." dialog "You will be sent to" dialog "the town of Alberta." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Merchant." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "alberta" 30 232 moveto "alberta_in" 62 44 return close break case 4 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Thief." dialog "You will be sent to" dialog "the town of Morroc." wait dialog "[Hanson]" dialog "The Thief guild is in the underground 1st floor of a pyramid which is NorthWest of town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Thief." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "morocc" 150 99 moveto "moc_ruins" 155 44 return close break case 5 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Acolyte." dialog "You will be sent to" dialog "the town of Prontera." wait dialog "[Hanson]" dialog "The Prontera Sanctuary is located to the NorthEast in Prontera. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Acolyte." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "prt_in" 111 72 moveto "prt_church" 172 19 return close break endchoose close break endchoose close elseif job_c == 6 dialog "[Hanson]" dialog "You are very warm hearted and considerate, and you're willing to sacrifice your well being for the sake of others." wait dialog "[Hanson]" dialog "You're always eager to help others, which is why you're so well liked." wait dialog "[Hanson]" dialog "For you who are kind of heart, ^696969Acolyte^000000 is the most suitable job." wait dialog "[Hanson]" dialog "So, would you like to accept our recommendation or would you like to choose a job on your own?" wait choose menu "Acolyte!" "My own choice!" case 1 dialog "[Hanson]" dialog "That's a great choice!" dialog "After you receive all the supplies, I'll teleport you behind the Sanctuary." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" ////dialog "^000099100 Zeny^000000" dialog "^0000331 Mace^000000" dialog "^0000337 Phracon^000000" wait //--------------------------------------------------------------------------------------------------------------------------------------------------- setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Mace 1 getitem Phracon 7 ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. 'Mace' is a weapon that will be very useful once you become an Acolyte." wait dialog "[Hanson]" dialog "'Phracon' is an ore which can be used to upgrade lvl 1 weapons. To strengthen your Mace with this Phracon, please visit a forge in one of the towns." wait dialog "[Hanson]" dialog "You have chosen to be an Acolyte. The town you will be sent to is named Prontera. The Sanctuary is NorthEast in Prontera. Please remember this." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "prt_in" 111 72 moveto "prt_church" 172 19 return close break case 2 dialog "[Hanson]" dialog "I see. It's your choice." dialog "There is no obligation to change to the job we recommend. Please choose the job you wish to become." wait choose menu "Swordman" "Mage" "Merchant" "Thief" "Archer" case 1 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Swordman." dialog "You will be sent to" dialog "the town of Izlude." wait dialog "[Hanson]" dialog "The Swordman Association is located to the Northwest in Izlude. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ wait dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Swordman." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "izlude" 95 104 moveto "izlude_in" 74 167 return close break case 2 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Mage." dialog "You will be sent to" dialog "the town of Geffen." wait dialog "[Hanson]" dialog "The Mage Academy is located in the NorthWest in town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Mage." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "geffen" 119 37 moveto "geffen_in" 163 98 return close break case 3 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Merchant." dialog "You will be sent to" dialog "the town of Alberta." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Merchant." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "alberta" 30 232 moveto "alberta_in" 62 44 return close break case 4 dialog "[Hanson]" dialog "You have chosen" dialog "to become a Thief." dialog "You will be sent to" dialog "the town of Morroc." wait dialog "[Hanson]" dialog "The Thief guild is in the underground 1st floor of a pyramid which is NorthWest of town. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become a Thief." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "morocc" 150 99 moveto "moc_ruins" 155 44 return close break case 5 dialog "[Hanson]" dialog "You have chosen" dialog "to become an Archer." dialog "You will be sent to" dialog "the town of Payon." wait dialog "[Hanson]" dialog "The Archer Guild is located to the NorthWest in Payon. Please remember this." wait dialog "[Hanson]" dialog "Let me give you" dialog "some supplies. Then" dialog "you will transported" dialog "to the chosen town." wait dialog "^660000List of Supplies^000000" dialog "^0000335 Free Ticket for Kafra Storage^000000" dialog "^0000335 Free Ticket for Kafra Transportation^000000" dialog "^0000331 Adventurer's Suit^000000" ////dialog "^000099100 Zeny^000000" wait //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ setitem nov_3_swordman 40 getitem Cargo_Free_Ticket 20 getitem Warp_Free_Ticket 20 getitem Adventure_Suit 1 ////getgold 100 //----------------------------------------------------------------------------------------------------------------------------------------------------------------------- dialog "[Hanson]" dialog "Please check your inventory" dialog "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received." wait dialog "[Hanson]" dialog "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services." wait dialog "[Hanson]" dialog "'Zeny' is the currency of Rune-Midgard. The 'Adventurer's Suit' will come in handy once you become an Archer." wait dialog "[Hanson]" dialog "You will now" dialog "be teleported." dialog "Good luck," dialog "^A62A2A" + name + "^000000" dialog "and farewell." wait checkpoint "payon" 70 100 moveto "payon_in02" 64 65 return close break endchoose close break endchoose close endif close break case 2 dialog "[Hanson]" dialog "I understand." dialog "Let me transport" dialog "you to the world of" dialog "Ragnarok Frontier" dialog "immediately." wait dialog "[Hanson]" dialog "For more information and knowledge, I hope you will obtain your own experiences in Rune-Midgard." wait dialog "[Hanson]" dialog "Lastly..." dialog "I hope you will" dialog "become a nice player," dialog ""+ name +"." dialog "Fare well." wait setitem nov_3_swordman 40 checkpoint "prt_in" 111 72 moveto "prt_in" 111 72 return close break endchoose close elseif (v[nov_3_swordman] == 40) dialog "[Hanson]" dialog "Hmmm...?" dialog "Why are you" dialog "still here?" wait dialog "[Hanson]" dialog "You didn't say anything, so" dialog "I assumed you were already gone. Since you have already finished the final test and I gave you all the supplies..." wait dialog "[Hanson]" dialog "The only thing" dialog "left to do is to lead" dialog "you to Rune-Midgard~" wait checkpoint "prt_in" 111 72 moveto "prt_in" 111 72 close else dialog "[Hanson]" dialog "Hello, you" dialog "must be "+ name +"." wait dialog "[Hanson]" dialog "I am Hanson," dialog "the person in" dialog "charge of the" dialog "personality test." wait dialog "[Hanson]" dialog "Please speak" dialog "to Bruce for" dialog "'Class Explanation'" dialog "before we begin your" dialog "test. Thank you." close endif return //====================================Job NPC ====================================== npc "new_zone04" "Bruce" 1_M_LIBRARYMASTER 91 22 4 0 0 OnClick: var name = PcName if v[VAR_JOB] == NOVICE if (v[nov_3_swordman] == 20) dialog "[Bruce]" dialog "Let me explain the" dialog "First Job Classes" dialog "to you once again." dialog "Which job did you" dialog "have in mind?" wait while(1) choose menu "Swordman" "Mage" "Archer" "Merchant" "Thief" "Acolyte" "End conversation." case 1 dialog "[Bruce]" dialog "As the name implies, the" dialog "Swordman is an expert in wielding Swords. They can also use Spear weapons, but typically you don't see Spear wielding Swordmen very often." wait dialog "[Bruce]" dialog "Swordman possess strong physical strength, allowing them to equip heavy armor and weapons. Most weapon classes, except for bows and rods, can be equipped by the Swordman class." wait dialog "[Bruce]" dialog "The only weakness of the Swordman class is that they cannot use magic spells. However, this can be compensated by using weapons with an elemental attribute." wait dialog "[Bruce]" dialog "One of the greatest benefits of being a Swordman is having an enormous amount of HP, meaning they can more easily withstand damage from their enemies." wait dialog "[Bruce]" dialog "After learning some strong attack skills, the Swordman is almost unbeatable in a melee fight." wait dialog "[Bruce]" dialog "In Ragnarok Frontier, Swordman generally takes the position of tanker, protecting characters of other classes from being attacked or hurt." wait dialog "[Bruce]" dialog "A Swordman is the ideal character to take the position of party leader. When advancing to the Second Job Class, Swordmen can change their jobs to ^8E2323Knights^000000 or ^8E2323Crusaders^000000." setitem nov_3_swordman 20 wait break case 2 dialog "[Bruce]" dialog "The Mage class specializes in using the forces of Fire, Water, Earth and Lightning to attack their enemies." wait dialog "[Bruce]" dialog "However, due to their weak physical strength, they are only allowed to equip Rods and Knives as weapons, and wear light armor for defense." wait dialog "[Bruce]" dialog "Despite their physical weakness, they are able to do massive damage with their powerful spells. This fact alone attracts many people to join this class." wait dialog "[Bruce]" dialog "In Ragnarok Frontier, the Mage takes a heavily offensive role in parties and is depended upon to deal great damage to enemies." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, Mages can change their jobs to ^8E2323Wizards^000000 or ^8E2323Sages^000000." setitem nov_3_swordman 20 wait break case 3 dialog "[Bruce]" dialog "The Archer class are experts in using Bow weapons, and are useful in parties for their long range attacks." wait dialog "[Bruce]" dialog "Despite being physically weaker, Archers possess high accuracy with powerful long range bows. This allows them to attack and kill monsters from a safe distance." wait dialog "[Bruce]" dialog "In Ragnarok Frontier, Archers have relatively little HP, but their long range attacks allow them to easily dispatch enemies before the enemy gets close enough to hurt them." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, every Archer may advance to the ^8E2323Hunter^000000 class. Alternatively, male Archers may advance to become ^8E2323Bards^000000, and female Archers may become ^8E2323Dancers^000000." setitem nov_3_swordman 20 wait break case 4 dialog "[Bruce]" dialog "The Merchant class specializes in commerce. Due to the strong influence of the Merchant Guild, the Merchant class is attractive to those who wish to focus on earning Zeny." wait dialog "[Bruce]" dialog "In Ragnarok Frontier, the Merchant class possesses various economic abilities. Merchants can learn to sell items to NPCs for higher prices, as well as receive discounts from NPCs." wait dialog "[Bruce]" dialog "In addition, Merchants may rent" dialog "a Cart that greatly expands their carrying capacity and allows them to open shops with their own items and prices." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, Merchants can change their jobs to ^8E2323Blacksmiths^000000 or ^8E2323Alchemists^000000." setitem nov_3_swordman 20 wait break case 5 dialog "[Bruce]" dialog "Thieves are experts at using Dagger class weapons. They strike quickly and easily evade attacks from their enemies." wait dialog "[Bruce]" dialog "Thieves can learn skills that allow them to hide from their enemies, or steal items from monsters. They are also feared for their use of poison, which slowly weakens" dialog "their enemies." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, Thieves can change their jobs to ^8E2323Assassins^000000 or ^8E2323Rogues^000000." setitem nov_3_swordman 20 wait break case 6 dialog "[Bruce]" dialog "In Ragnarok Frontier, Acolytes act as messengers of God in Rune-Midgard. They possess skills that support their allies, as well as the life saving Heal ability." wait dialog "[Bruce]" dialog "The Acolyte's support abilities make them a welcome addition to any party. In difficult situations, the Acolyte's skills will ensure the survival of the party, allowing other members to focus on offense." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, Acolytes can change their jobs to ^8E2323Priests^000000 or ^8E2323Monks^000000." dialog "" setitem nov_3_swordman 20 wait break case 7 dialog "[Bruce]" dialog "For more information," dialog "please visit the official" dialog "Ragnarok Frontier website:" dialog " " dialog "^0000FFwww.xenophase.net/rf^000000." wait dialog "[Bruce]" dialog "Hanson is waiting" dialog "for you now. Good luck" dialog "out there, young Novice." close exitwhile break endchoose endwhile close elseif (v[nov_3_swordman] == 40) dialog "[Bruce]" dialog "I'm sorry, but" dialog "there's nothing" dialog "more I can teach you." wait dialog "[Bruce]" dialog "Hanson is waiting" dialog "for you now. Good luck" dialog "out there, young Novice." close else dialog "[Bruce]" dialog "You've gone" dialog "through quite" dialog "a bit of trouble" dialog "to finish all the" dialog "training courses." wait dialog "[Bruce]" dialog "Hello there," dialog "^A62A2A" + name + "'^000000," dialog "pleased to meet you." dialog "I am Bruce of the" dialog "Rune-Midgard Kingdom." wait dialog "[Bruce]" dialog "My duty is to assist you by teaching information about each First Job Class, so that you can decide which job you want to be." wait dialog "[Bruce]" dialog "The First Job Classes are" dialog "^0000FFSwordman, Mage, Archer, Merchant, Thief and Acolyte^000000." wait dialog "[Bruce]" dialog "So..." dialog "Which job did" dialog "you have in mind?" wait while(1) choose menu "Swordman" "Mage" "Archer" "Merchant" "Thief" "Acolyte" "End conversation." case 1 dialog "[Bruce]" dialog "As the name implies, the" dialog "Swordman is an expert in wielding Swords. They can also use Spear weapons, but typically you don't see Spear wielding Swordmen" dialog "very often." wait dialog "[Bruce]" dialog "Swordmen possess strong physical strength, allowing them to equip heavy armor and weapons. Most weapon classes, except for bows and rods, can be equipped by the Swordman class." wait dialog "[Bruce]" dialog "The only weakness of the Swordman class is that they cannot use magic spells. However, this can be compensated by using weapons with an elemental attribute." wait dialog "[Bruce]" dialog "One of the greatest benefits of being a Swordman is having an enormous amount of HP, meaning they can more easily withstand damage from their enemies." wait dialog "[Bruce]" dialog "After learning some strong attack skills, the Swordman is almost unbeatable in a melee fight." wait dialog "[Bruce]" dialog "In Ragnarok Frontier, Swordman generally takes the position of tanker, protecting characters of other classes from being attacked or hurt." wait dialog "[Bruce]" dialog "A Swordman is the ideal character to take the position of party leader. When advancing to the Second Job Class, Swordmen can change their jobs to ^8E2323Knights^000000 or ^8E2323Crusaders^000000." setitem nov_3_swordman 20 wait break case 2 dialog "[Bruce]" dialog "The Mage class specializes in using the forces of Fire, Water, Earth and Lightning to attack their enemies." wait dialog "[Bruce]" dialog "However, due to their weak physical strength, they are only allowed to equip Rods and Knives as weapons, and wear light armor for defense." wait dialog "[Bruce]" dialog "Despite their physical weakness, they are able to do massive damage with their powerful spells. This fact alone attracts many people to join this class." wait dialog "[Bruce]" dialog "In Ragnarok Frontier, the Mage takes a heavily offensive role in parties and is depended upon to deal great damage to enemies." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, Mages can change their jobs to ^8E2323Wizards^000000 or ^8E2323Sages^000000." setitem nov_3_swordman 20 wait break case 3 dialog "[Bruce]" dialog "The Archer class are experts in using Bow weapons, and are useful in parties for their long range attacks." wait dialog "[Bruce]" dialog "Despite being physically weaker, Archers possess high accuracy with powerful long range bows. This allows them to attack and kill monsters from a safe distance." wait dialog "[Bruce]" dialog "In Ragnarok Frontier, Archers have relatively little HP, but their long range attacks allow them to easily dispatch enemies before the enemy gets close enough to hurt them." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, every Archer may advance to the ^8E2323Hunter^000000 class. Alternatively, male Archers may advance to become ^8E2323Bards^000000, and female Archers may become ^8E2323Dancers^000000." setitem nov_3_swordman 20 wait break case 4 dialog "[Bruce]" dialog "The Merchant class specializes in commerce. Due to the strong influence of the Merchant Guild, the Merchant class is attractive to those who wish to focus on earning Zeny." wait dialog "[Bruce]" dialog "In Ragnarok Frontier, the Merchant class possesses various economic abilities. Merchants can learn to sell items to NPCs for higher prices, as well as receive discounts from NPCs." wait dialog "[Bruce]" dialog "In addition, Merchants may rent" dialog "a Cart that greatly expands their carrying capacity and allows them to open shops with their own items and prices." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, Merchants can change their jobs to ^8E2323Blacksmiths^000000 or ^8E2323Alchemists^000000." setitem nov_3_swordman 20 wait break case 5 dialog "[Bruce]" dialog "Thieves are experts at using Dagger class weapons. They strike quickly and easily evade attacks from their enemies." wait dialog "[Bruce]" dialog "Thieves can learn skills that allow them to hide from their enemies, or steal items from monsters. They are also feared for their use of poison, which slowly weakens" dialog "their enemies." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, Thieves can change their jobs to ^8E2323Assassins^000000 or ^8E2323Rogues^000000." setitem nov_3_swordman 20 wait break case 6 dialog "[Bruce]" dialog "In Ragnarok Frontier, Acolytes act as messengers of God in Rune-Midgard. They possess skills that support their allies, as well as the life saving Heal ability." wait dialog "[Bruce]" dialog "The Acolyte's support abilities make them a welcome addition to any party. In difficult situations, the Acolyte's skills will ensure the survival of the party, allowing other members to focus on offense." wait dialog "[Bruce]" dialog "When advancing to the Second Job Class, Acolytes can change their jobs to ^8E2323Priests^000000 or ^8E2323Monks^000000." dialog "" setitem nov_3_swordman 20 wait break case 7 dialog "[Bruce]" dialog "For more information," dialog "please visit the official" dialog "Ragnarok Frontier website:" dialog " " dialog "^0000FFwww.xenophase.net/rf^000000." wait dialog "[Bruce]" dialog "Hanson is waiting" dialog "for you now. Good luck" dialog "out there, young Novice." close exitwhile break endchoose endwhile close endif endif return