npc "gef_fild09" "Kathryn" "[dunno :P]" 200 134 6 0 0 OnClick: if (v[YeyQuest] == 1) dialog "[Kathryn]" dialog "My heart :(" dialog "I'm so sad :( :(" wait choose menu "What's wrong?" "Cheer up!" "Get over it." case 1 dialog "[Kathryn]" dialog "I ... I ... *sniffle* I'm not sure I should tell you..." dialog ":(" wait dialog "[Kathryn]" dialog "My heart is broken, "+ PcName + "." dialog "I thought he would remember the day of our meeting..." dialog "Will you help me?" wait choosemenu "Yes." "No." case 1 dialog "[Kathryn]" dialog "Thank you so much! Could you please get me 10 Hung Dolls, 2 Horrendous Hair, and 4 Broken Needles?" dialog "I need to express my pain ... my sadness..." setitem YeyQuest 2 close return break case 2 dialog "[Kathryn]" dialog "You're a horrible person :( :( :( :(" if (v[VAR_MONEY] > 19999) dropgold 10000 elseif (v[VAR_MONEY] > 9999) dropgold 2000 endif close return break endchoose close return break case 2 dialog "Nobody understands me..." close return break case 3 dialog "[Kathryn]" dialog "You're a horrible person :( :( :( :(" if (v[VAR_MONEY] > 19999) dropgold 10000 elseif (v[VAR_MONEY] > 9999) dropgold 2000 endif close return break endchoose elseif (v[YeyQuest] ==2) dialog "[Kathryn]" dialog "Oh, did you bring me the things I asked for?" wait if (v[Slender_Snake] > 19) & if (v[Hanging_Doll] > 9) & if (v[Broken_Needle] >1) dialog "[Kathryn]" dialog "Thank you so much! Have a heart in return, and may it be kind to you." dropitem Slender_Snake 20 dropitem Hanging_Doll 10 dropitem Broken_Needle 2 giveitem Heart_Hair_Pin close return else dialog "[Kathryn]" dialog "You don't have what I asked for! You're so cruel! :( :( :(" close return endif close return endif